Friday, October 26, 2007

Proposal: Commune with the dead

Timed out (5-8)
Failed by Hix.

Adminned at 27 Oct 2007 19:54:37 UTC

Create a new rule called “Ghost” with the text:

Any village that is Dead is considered a Ghost.  A Ghost may privately email the Mayor announcing their intention to haunt a named Villager, in an email with the subject “Haunting [Villager Name]” - upon reception of the email, this Villager becomes that Ghost’s target.

Whenever a Ghost’s target is killed by Werewolves as a result of Rule 2.2, the Mayor will email the Ghost (if there is one, and if they are still alive) with an alphabetised list of Villagers who the Ghost has seen on the streets that night. This list shall consist of a random Werewolf involved in the attack, plus a N other randomly selected villagers where N is half(rounded up) of all living Villagers, excluding the previously selected werewolf.

Create a sub-rule of the rule Ghost “Seance”

During the immediately following night time period after a werewolf has slain a villager, any living villager may make a Town Meeting Seance proposal by posting a proposal with the phrase ‘Town Meeting Seance’ in its title, so long as there isn’t already a pending Town Meeting Seance proposal. If that proposal passes, then Mayor will make a story post with the title “Seance Results” and a text which will include 1DICEX Ghost’s names, where X is either the number of people who voted FOR on the Town Meeting Seance, or the current number of Dead Villagers (whichever is smaller), determined randomly by the Mayor.  Those Ghost may each post 1 name in the comments.

obviously in rough draft form, but it allows people to communicate beyond the grave…somewhat…I expect this proposal to fail, but with the idea out there, perhaps someone will be able to pick up on the concept and rephrase to suit our needs.

Comments

Darknight: he/him

26-10-2007 03:37:03 UTC

for seems alright

Chivalrybean:

26-10-2007 06:07:15 UTC

We got whole dead villages now?

Otherwise, I dunno… seems hokey.  imperial

Shadowclaw:

26-10-2007 07:14:23 UTC

against

Kevan: he/him

26-10-2007 07:55:40 UTC

for The seance system seems slow (maybe just have a secret-role “Medium” character who the ghosts can email, via the Mayor?), but if this will keep you playing whilst dead, it’s a good thing.

aaronwinborn:

26-10-2007 13:18:53 UTC

for

Amnistar: he/him

26-10-2007 14:43:42 UTC

Well, an alternative would be that you hold a seance which contains a single question, which, if successful a certain number of ghosts may answer (or all ghost) allowing the village to poll the dead for ideas and what not.  Giving the ghost the power of sighting like the watchman means that they’ve got some valuable information (perhaps we could make their sightings more valuable) but of course, ghosts might not tell the truth.

Another alternative I though of was a proffession which could speak to ghosts, but that struck me as to powerful, as that person is gonna die fast, since they can hear every single ghost. 

Like I said this is a rough idea, I’m all for changing it around :).

Chivalrybean:

26-10-2007 15:08:08 UTC

Occupation: See dead people
COV:  for

Tesla4D:

26-10-2007 15:58:08 UTC

for

spikebrennan:

26-10-2007 16:35:04 UTC

against without prejudice to a re-proposal with a villager having the secret ability to speak to the dead (naturally, the dead villagers will have to be notified as to who is the “Speaker with the Dead”.)

Tesla4D:

26-10-2007 19:05:38 UTC

against  CoV

I’ll get on that, Spike.

BobTHJ:

26-10-2007 22:00:32 UTC

against Just not fond of the whole seance thing in the way it stands.

Amnistar: he/him

27-10-2007 03:46:09 UTC

That’s the part, of course, that could be harder.  The other alternative would be to allow either any, or specific, people to somehow contact a ghost with a specific question?  Or perhaps seances each individual could pose a question to a ghost when a seance is called, and those ghosts may responde.

Rodlen:

27-10-2007 23:41:56 UTC

against Take 2 is better.

Chivalrybean:

28-10-2007 00:01:08 UTC

COV again against (Due to the new version of this)

Bucky:

28-10-2007 01:33:24 UTC

against

Hix:

28-10-2007 01:59:59 UTC

“killed by Werewolves as a result of Rule 2.2” is wrong.

against  against  against