Tuesday, March 11, 2025

Proposal: Doing Stuff to Get Things

Perform the Income action once on behalf of every Seeker, regardless of any restrictions on its frequency of occurrence.

Repeal the rule “Wealth Actions”.

Add a new dynastic rule, titled “Vocating”:

As a Daily Action, a Seeker may Be Productive. This is an atomic action with the following steps:
* Choose a Vocation you have (considered the Activity for the rest of this action).
* Let X be the number of days between the start of the last day you performed this action and the start of today, to a maximum of 7.
* For every other Seeker who also has the Activity as one of their Vocations, reduce X by 1, to a minimum of 0.
* For every Resource the Activity is Strongly Correlated with, gain 20 * X of that Resource. For every Resource the Activity is Correlated with, gain 10 * X of that Resource. For every Resource the Activity is Negatively Correlated with, lose 5 * X of that Resource, to a minimum of 0.

When a Seeker updates the gamestate tracker as a result of performing this action, they are encouraged to mention in the edit summary that they are being productive.

Consider every Seeker to have performed Be Productive at the moment this proposal enacts (but do not generate any Resources for those Seekers).

Per Josh: a simple action which can be taken to generate some Resources.

Comments

JonathanDark: he/him

11-03-2025 22:12:49 UTC

Thanks for that!

ais523: Custodian

11-03-2025 23:01:37 UTC

I like this.

Perhaps the rule should recommend (but probably not enforce) putting a particular word in the edit summary, to make it easier to check when someone last performed the Be Productive action (because it’s the sort of thing you’d often want to leave for most of a week and then it might be hard to find in the edit summary).

Habanero:

12-03-2025 00:13:41 UTC

I’ve added ais’ suggestion

ais523: Custodian

12-03-2025 02:02:39 UTC

Note to the enacting admin, if this gets enacted: the last sentence is a request to change the history of the gamestate, which is possible under the current core rules (you have to edit the gamestate tracking page and explain the history change in the edit summary), but an easy step to forget.

Habanero:

12-03-2025 03:00:58 UTC

Just occurred to me that the Income action lets you choose the X, so the enacting admin can maximize their X but make everyone else’s 0. I advise my fellow non-admins to collect Income before this enacts to prevent this

JonathanDark: he/him

12-03-2025 03:14:40 UTC

As an admin that might be the one to enact this, I feel like there’s little reason for me not to use this advantage, and I can see the same rationale for Josh. I’m tempted to vote against this for that reason, so that I don’t have to race Josh to enact it, even though it’s a perfectly good proposal otherwise.

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