Wednesday, December 07, 2022

Proposal: Exit Light, Enter Night

Reached quorum 9 votes to 0. Enacted by Kevan with some leeway given to “and change “which act as default settings for the items, dark/lit states and Malfeasances that rooms of that type may have”.”

Adminned at 08 Dec 2022 16:42:38 UTC

If Proposal: Hello Darkness My Old Bro and Proposal: I’m Right Behind You were not enacted then this proposal has no effect.

In the rule Rooms, add the following to the list of qualities a room can have:

* Optionally, a Malfeasance, which must be a Planned Action that can only be performed in that Room when it is Dark.

In the same room, change “except for its Type” to “except for its Type and Malfeasance” and change “which act as default settings for the items, dark/lit states and Malfeasances that rooms of that type may have”.

Add a new dynastic rule to the ruleset, called Malfeasances, with the following text:

A Room may have a Malfeasance, which is always a Planned Action that is listed in this rule, and which may only be carried out when the Explorer occupies that Room and when that Room is Dark.

Malfeasances have a flavour-text Name, an Effect which is carried out as the effect of the Planned Action, and Restrictions, which must be in place for the Planned Action to take place.

A Room’s Malfeasance is privately tracked by the Narrator. At any time, an Explorer who is possessed by Katastrophe may privately ask the Narrator what the Malfeasance is in the room that they current occupy; if that Explorer is still in the same room and is still possessed by Katastrophe then the Narrator should truthfully respond at their earliest opportunity.

Possible Malfeasances are as follows:

{| class="wikitable"
|+ Malfeasances
! Name || Effect || Restrictions
|-
| Kidnapping || The acting Explorer and the named target Explorer are moved to the named other Room || An Explorer other than the actor, in the same Room as the actor, and another target Room must be named
|}

Comments

Brendan: he/him

07-12-2022 17:24:03 UTC

for :D

Bucky:

07-12-2022 17:28:32 UTC

Explorers should receive the information even if they are no longer possessed, on the principle that a perfect Narrator would have told them before they lost possession.

Bucky:

07-12-2022 17:30:00 UTC

In fact, no reason to wait. It should tell the Narrator to send the Malfeasance with the notification that the Explorer has become Possessed.

Darknight: he/him

07-12-2022 17:49:28 UTC

imperial for the moment

SingularByte: he/him

07-12-2022 19:44:17 UTC

for

JonathanDark: he/him

07-12-2022 20:24:54 UTC

We might need to have ordering for Planned Actions, because even though they are supposed to act simultaneously, the Kidnapping Malfeasance would run into a problem if the target Explorer is also Walking out of the room during the same Mansion Phase.

For example, if the target Explorer’s planned action is “Walk North”, but they are moved to another Room because of Kidnapping, do they still walk North after the Kidnapping, or is the target Explorer’s Planned Action tossed aside?

If we don’t have order for Planned Actions, then this Kidnapping effect should probably include text for stopping any Walk planned action by the target.

JonathanDark: he/him

07-12-2022 21:40:52 UTC

for

Looks like SingularByte has a Proposal to address my concerns

Darknight: he/him

08-12-2022 06:07:30 UTC

for

quirck: he/him

08-12-2022 08:10:07 UTC

for

Kevan: he/him

08-12-2022 08:53:31 UTC

for

Lulu: she/her

08-12-2022 14:29:10 UTC

for

Habanero:

08-12-2022 16:26:25 UTC

for