Proposal: Hello Darkness My Old Bro
Reaches quorum with 10-0 and is enacted -SingularByte
Adminned at 08 Dec 2022 06:31:45 UTC
Add a new dynastic rule, called Rooms, with the following text:
There exists an ordered list of Rooms, which are publicly tracked. Every Explorer has a publicly tracked Room they are in, defaulting to the Foyer. Every Room has the following qualities:
* A unique flavour text Name by which it may be referred to
* A list of Items which are in the Room, defaulting to no Items
* A Dark or Lit state, which is Dark unless otherwise specified
* Optionally, Rooms accessible in any cardinal direction or custom Exit Direction from this room
* A Type, defaulting to Central HallAll of the qualities of a Room are publicly tracked, except for its Type which is privately tracked by the Narrator.
If an Action “requires light/darkness”, it may only be performed if the actor is in a Lit/Dark Room, respectively; if this condition is not fulfilled the Action instead does nothing.
Every Room Type has Characteristics, which act as default settings for the items and dark/lit states that rooms of that type may have (and may be overriden by the specific provisions of an individual room of that rype). The list of all Room Types can be found below:
{| class="wikitable"
|+ Types
! Name || Characteristics
|-
| Central Hall || Lit
|}At any time, the Narrator may add to the list of Rooms or add connections between Rooms in any way they see fit. They should update the Mansion Map whenever they do so.
If there is a room called Foyer, give it a Type of Central Hall. Otherwise, add a new Room with no other adjacent Rooms, a Type of “Central Hall”, and a name of “Foyer”.
A straight reimplementation of Habanero’s Darkness around Every Corner, which cleans up how rooms and room data are tracked.
Kevan: he/him
If we’re all present in a room that is legally defined as “mostly empty except for the cobwebs everywhere and a dim lamp in the middle”, does that make us all cobwebs? Can I be the lamp?