Monday, November 30, 2020

Proposal: Helping hands

Reached quorum 7 votes to 0 with 2 DEFs. Enacted by Kevan.

Adminned at 01 Dec 2020 11:07:53 UTC

Add a new rule to the ruleset, called Mechanoids:

Until a Pilot assigns or sets themselves a Mechanoid, they will be set to “-”.

Pilots can only assign themselves 1 Mechanoid.

Mechanoids can help assist Pilots in combat or research.

Add a new subrule to that rule, called Mechanoid Type

Fire Mechanoid - No description
Water Mechanoid - No description
Wind Mechanoid - No description
Earth Mechanoid - No description
Dark Mechanoid - No description
Electric Mechanoid - No description
Metal Mechanoid - No description

Comments

pokes:

30-11-2020 17:03:04 UTC

Unless I’m missing something, the first sentence in Mechanoids will basically duplicate the one we’ll have in Shells, and the sentence in Shells should cover this gamestate too.

Can it be made more explicit how many Mechanoids a Pilot has, and when and how and to what they can be set?

Raven1207: he/they

30-11-2020 17:03:57 UTC

Sure

Josh: Observer he/they

30-11-2020 17:14:59 UTC

Yeah, I’d get rid of the first paragraph of the Mechaniod rule. Otherwise this is a start

Raven1207: he/they

30-11-2020 17:30:10 UTC

Fixed

Josh: Observer he/they

30-11-2020 18:16:51 UTC

imperial The approach is one I’m on board with - modular mechs with different damage and defence profiles - mechanoids is a bit of a flavour-light approach but it might get us off the ground quickly and provide a template we can build upon

Coderblaze:

30-11-2020 18:57:34 UTC

for

robotabc773: he/him

30-11-2020 19:09:42 UTC

for

Darknight: he/him

30-11-2020 19:22:22 UTC

for

Kevan: he/him

30-11-2020 19:43:10 UTC

imperial

Bais:

01-12-2020 07:53:16 UTC

for