Proposal: Helping hands
Reached quorum 7 votes to 0 with 2 DEFs. Enacted by Kevan.
Adminned at 01 Dec 2020 11:07:53 UTC
Add a new rule to the ruleset, called Mechanoids:
Until a Pilot assigns or sets themselves a Mechanoid, they will be set to “-”.
Pilots can only assign themselves 1 Mechanoid.
Mechanoids can help assist Pilots in combat or research.
Add a new subrule to that rule, called Mechanoid Type
Fire Mechanoid - No description
Water Mechanoid - No description
Wind Mechanoid - No description
Earth Mechanoid - No description
Dark Mechanoid - No description
Electric Mechanoid - No description
Metal Mechanoid - No description
pokes:
Unless I’m missing something, the first sentence in Mechanoids will basically duplicate the one we’ll have in Shells, and the sentence in Shells should cover this gamestate too.
Can it be made more explicit how many Mechanoids a Pilot has, and when and how and to what they can be set?