Thursday, November 17, 2011

Proposal: Jam Tomorrow

Proposal enacted 7-2-2 - Prince Anduril

Adminned at 20 Nov 2011 05:32:24 UTC

Add a new subrule to the rule “Routes”, called “Jam”:-

A Jam Route has a Scouting Cost of 4. When a Driver drives a Jam Route, that Driver earns 2 Cash. Immediately after Driving a Jam Route, the traffic jam spreads - the Driver must change the first Route in his or her pool to a Jam Route.

Reword the final paragraph of the rule “Routes” to:-

Twice per day, but not more than twice in any 12-hour period, a Driver may either Drive or Avoid the first Route in their Routes pool. This moves the Route to the bottom of the list, makes it Inactive, and, if that Route was Active and the Driver did not Avoid it, causes them to get the effects, if any, described in the subrule corresponding to that Route.

Comments

Clucky: he/him

17-11-2011 17:18:41 UTC

for

Though doesn’t the driver need some sort of knife to spread his jam? =P

Bucky:

17-11-2011 17:51:29 UTC

for

ais523:

17-11-2011 17:54:08 UTC

for

Ornithopter:

17-11-2011 17:58:25 UTC

for

PBURNS:

17-11-2011 19:20:15 UTC

for

ChronosPhaenon:

17-11-2011 22:01:33 UTC

imperial

Spitemaster:

18-11-2011 02:13:12 UTC

imperial

lazerchik:

18-11-2011 03:28:41 UTC

for

SingularByte: he/him

18-11-2011 07:27:21 UTC

for

Soviet Brendon:

18-11-2011 08:12:15 UTC

imperial

Soviet Brendon:

18-11-2011 08:39:51 UTC

against  COV would prefer Jam to be a problem with a route like blocked or inactive, not a route itself

Prince Anduril:

18-11-2011 13:13:34 UTC

against per SB