Thursday, September 01, 2022

Proposal: Keeps

Reaches quorum with 7-0 -SingularByte

Adminned at 02 Sep 2022 11:34:56 UTC

Add the following as a new rule, known as “Keeps”

Each player has a publicly tracked Keep. Each Keep has 8 publicly tracked and ordered slots, each of which may contain up to one infrastructure. Defensive infrastructure may only be placed in the first three slots of each keep.

If https://blognomic.com/archive/that_one_video_game_i_really_liked passed, append the following to the end of the rule “Keeps”, maintaining a single paragraph:

Each Player’s Keep is considered to be located at the pod which is their chronologically first base, if they have one. A player may not add infrastructure to their Keep’s slots if they do not own a pod which is not their chronologically first Base.

 

I wanted to keep this one very open ended, only establishing that Keeps exist, and need to defend against something. I’m hoping to add something definitive that players can work to build up and defend, and possibly evolve this later on into each player having a target to aim for if they wish to go after another player.

Comments

SingularByte: he/him

01-09-2022 18:50:06 UTC

I could definitely see this going in some fun directions.

Trapdoorspyder: he/him

01-09-2022 18:51:34 UTC

Yeah, having customizable objects by default makes a dynasty better.
(mostly joking)

Maldor: he/him

01-09-2022 23:35:04 UTC

imperial

Darknight: he/him

01-09-2022 23:39:39 UTC

imperial

Bucky:

02-09-2022 00:07:17 UTC

Deep imperial

SingularByte: he/him

02-09-2022 03:22:49 UTC

for

Habanero:

02-09-2022 04:42:37 UTC

for

Josh: Observer he/they

02-09-2022 06:48:38 UTC

imperial