Thursday, April 10, 2025

Proposal: Let’s go over the plan

Reached quorum 6 votes to 3, with an Imperial DEF. Enacted by Kevan.

Adminned at 11 Apr 2025 08:08:44 UTC

Create a new rule called Phases:

The game is split into two phases: Setting Patrols, and Planning the Break-in. The current phase is publicly tracked and defaults to Setting Patrols.

Guards may only make Preparation Actions during the Setting Patrols phase. Guards may only change their Route during the Setting Patrols phase.

Make a subrule of Phases called Showing the Patrols:

If every Guard has a non-blank Route and there are no Civilians, then the Concierge may perform the Show the Patrols atomic action by doing the following:
* They make a post that does the following:
** Displays the Routes of every Guard.
** Displays each Preparation Action performed by each Guard during this phase as well as the Locations chosen for those actions
** Displays the locations of Artifacts
* They set the current Phase to Planning the Break-In

Make “The Break-In” a subrule of Phases. Remove the text ” and there are no Civilians” from it.

To the bullet point list in “The Break-In”, append

* Set the current Phase to Setting Patrols

In the rule Guards and Burglars, replace “If there are any Civilians” with

If there are any Civilians and it is the Setting Patrols phase

Let’s add some structure to this. It feels like the burglars are going to be running around blindly into surprise guards, which is the exact opposite of how you’d expect a well-planned heist to go. To be able to actually make plans, the burglars need to know what they’re up against.

Comments

ais523:

10-04-2025 08:12:52 UTC

I really approve of the sentiment here – I especially like the way it stops timing scams, and I like the way that it tries to swing the balance back towards the Burglars – but “the Burglars know absolutely everything” probably simplifies the gameplay a bit too much (it probably won’t be hard for the Burglars to work out an optimal strategy knowing everything that the Guards are doing).

I think probably the best version of this keeps the split into two phases, but gives the Burglars only partial information.

SingularByte: he/him

10-04-2025 08:20:17 UTC

Honestly I was planning to put partial information into a skills overhaul, but I didn’t want to overload the proposal too heavily.

ais523:

10-04-2025 08:45:23 UTC

I agree that it would be a good use for skills (and was close to suggesting it myself, but I didn’t have any details worked out).

Clucky: he/him

10-04-2025 10:11:51 UTC

Doesn’t this late it way too way to simply avoid the guards?

ais523:

10-04-2025 10:48:35 UTC

My current plan for this proposal is pass-and-fix; it is too one-sided in its current form but I think it makes a good starting point for getting meaningful dynastic mechanics.

ais523:

10-04-2025 12:28:12 UTC

for This is unbalanced, but so is the current situation, and I think it makes a better starting point. We will have to amend this so that the Burglars get only partial information rather than all of it, but I like the direction this is going in.

Kevan: Concierge he/him

10-04-2025 12:40:00 UTC

“To be able to actually make plans, the burglars need to know what they’re up against.” - the gameplay I was expecting, and which I intended the ascension address narrative to suggest, was that individual Guards might be persuaded to leak some of this information to individual Burglars (and vice versa) in exchange for some payment or reciprocal favour.

imperial Abstaining as this is a team balance question.

Josh: he/they

10-04-2025 13:09:06 UTC

for Could be even more one-sided imo. Make it so all the guards have bees released into their homes right when a break-in starts

JonathanDark: he/him

10-04-2025 13:21:42 UTC

Good timing. I had just finished up my Proposal with a Skills overhaul, which has some Skills that gather some of this same information, though not in the same way.

I think I’ll revise it in light of this Proposal and for this one.

Clucky: he/him

10-04-2025 14:23:20 UTC

against

as it completely breaks the point of the game

Darknight: he/him

10-04-2025 15:34:56 UTC

for

Trapdoorspyder: he/him

10-04-2025 15:57:36 UTC

arrow I think the timing aspect is good but the info leaking is a bit too strong

DoomedIdeas: he/him

10-04-2025 19:06:48 UTC

for

qenya: she/they

10-04-2025 19:26:14 UTC

arrow This has already reached quorum, but I am registering my preference for “revise the obvious balance issues” over “pass-and-fix”.