Tuesday, December 12, 2017

Proposal: Metabolism

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 13 Dec 2017 15:08:05 UTC

In “Hunger”, add:

Each Failed Experiment has special metabolic needs. By default, they can fairly easily feed off others of their own kind, however, each may evolve to need different nutrients to fit their needs. Each Failed Experiment has a “Diet”, which is tracked in the GNDT in its own column, which can hold one Diet or two (For example, “Solar Cannibal”). A Failed Experiment can change their Diet to become two of their choice, once per dynasty. The Diets are one of the following:

- Infant: A Failed Experiment with this diet can only reduce their hunger via the Greenback’s mechanic. This is also the default Diet.
- Cannibal: A Failed Experiment with this diet loses Hunger equal to the HP that they, via the use of an Ability, cause other Failed Experiments to lose.
- Solar: A Failed Experiment with this diet can use sunlight to sustain themselves, like a plant. They can lose 5 Hunger as a Weekly Action.
- Humanized: A Failed Experiment with this diet just needs average human food to survive. If they have lost no discretion ever, their Hunger is always 0, and if it isn’t 0, it becomes 0.
- Toxiphage: A Failed Experiment with this diet feeds off of toxic waste. At-will, they can reduce their HP by any amount to lose the same amount of Hunger.

Comments

Kevan: Oracle he/him

12-12-2017 09:30:45 UTC

for

Diabecko:

12-12-2017 10:48:56 UTC

for

Axemabaro:

12-12-2017 13:08:53 UTC

for

pokes:

13-12-2017 11:41:30 UTC

for