Proposal: Montereys Coast
Cannot be enacted without a vote change, with 2 Influential votes and 5 total votes against. Josh
Adminned at 19 Sep 2021 10:47:29 UTC
Create a new subrule to the rule “Ideologies” entitled “Known Ideologies” as follows:
Each Cell has a Known Ideology, which is publicly tracked, and defaults to nothing. At any time, a Cell may update their Known Ideology to match their Ideology.
Prepend to the bulleted list in the rule “Anonymous Tips” the following:
* If the Tip’s Accused has a Known Ideology that is not nothing and which matches their Ideology, and every other Cell with the same Known Ideology as the Tip’s Accused also has the same Ideology as the Tip’s Accused, then take no further action on this Tip. Otherwise, continue with the following steps:
There’s no scam here, I just want to find a way to make a zero-trust mechanic for declaring Ideologies. Maybe information decay + prisoner’s dilemma will be sufficiently punitive?
Josh: he/they
Any attempt at this, in my view, has to defuse the massive advantage gained by two Cells having the same Ideology in terms of buzz and Adherent accretion.
Even if only one Cell has their info public, any two confederates - not necessarily including the Cell whose info is public - can make reference to the public information to coordinate.
I just think that this cuts too clean a path through the centre of the game.