Sunday, August 04, 2019

Proposal: Oh, It’s Like in the Game

Timed out 2 votes to 4. Failed by Kevan.

Adminned at 07 Aug 2019 08:47:49 UTC

In “Armour Value and Damage”, insert the following paragraph immediately after the paragraph that includes the phrase, “a Vessel is in the same square as a Shot”:

For purposes of the previous paragraph, a Vessel and a Shot are considered to be in the same square if that Shot is in a square in that Vessel’s Hit Zone. The Hit Zone of a Battleship consists of the square its on, the square just in front of it, and the square just behind it. The Hit Zone of a Submarine or of a Minelayer consists of the square its on and the square just behind it. (If any of these squares would be off the Chart, or otherwise don’t exist, the Hit Zone doesn’t include them.)

In the same rule as above, change the default Armour Value of Battleships to 3, of Submarines to 2, and of Minelayers, if “Boom!” has been enacted, to 2.

Then, for balancing, change “2” to “1” in “A Mine Placed by a Minelayer decreases the Armour value of Vessels that Cruise over it by 2, and then removes the Mine.”

Hitting a moving ship is way too hard at the moment, and ships should be more sinkable, especially if we’re getting more than one. We want the game to end at some point, am I right?

Comments

Farsight:

05-08-2019 07:40:02 UTC

imperial

Kevan: Concierge he/him

05-08-2019 07:50:53 UTC

for

derrick: he/him

05-08-2019 12:32:55 UTC

against

its already very crowded.

Thunder: he/him

05-08-2019 21:45:29 UTC

against
Home Ports should make hitting easier, especially since we’ll probably be getting more than one. We can try shrinking the board at the end.

TyGuy6:

06-08-2019 18:59:56 UTC

Well, I’m fine with being hard to hit, and having lots of extra lives, as long as we only get a single ship! Yes, we’ll have to do something later if the win con becomes elimination, but that’s fine. Maybe it’ll be something easier to achieve, anyhow.

pokes:

07-08-2019 02:28:53 UTC

against