Proposal: Proposal: On the Dangers Inherent in Inter-Dynastic Travel
Times out and fails at 2-8-2. -Purplebeard
Adminned at 05 Jun 2012 01:25:04 UTC
Add the following subrule entitled ‘Damage Due to Travel’ as a subrule of the Hard Rule ‘Dynastic Travel’
Each Time Monk shall have a GNDT field entitled ‘Chronomic Damage’ which shall default to a value of 0.
Whenever a Time Monk moves between Dynasties the Time Monk shall accumulate Chronomic Damage. The amount of damage taken when moving between Dynasties shall be equal to the absolute numerical difference in the Dynasty values of the Dynasty the Time Monk moved from and the Dynasty the Time Monk moved to. The amount of damage taken shall be added to the Chronomic Damage value in the GNDT and shall be considered to have changed at the instant a move takes place. Should a move result in a Time Monk’s Chronomic Damage value become equal to or greater than 200, the Time Monk shall instantly be moved to Dynasty 100 with no further Chronomic Damage being taken as a result of being moved to Dynasty 100.
Time travel takes it’s toll on the human body and results in cells losing track of their place in time, with horrible effects for the patient. In an attempt to spare Time Monks from that terrible fate, they’re carefully monitored to ensure that the accumulated damage doesn’t get too high.
Clucky: he/him
certainly better than the time machine idea… still think its a little too limiting especially considering you don’t often have control over where you go.