skirmish thoughts
so thoughts? what do we need to change?
so thoughts? what do we need to change?
Please, only one attack per day. Maybe additional attacks with stunts. Truth is, everything went too fast and I just lost track of it all (hence was too confused to participate)
proposed (drafting) combat rules:
- Soldier selects weapon, target, number of shots (1-5)
- Soldier spends (ammo rating * number of shots) ammo.
- Soldier makes attack roll against target (d10 + weapon DR + number of shots).
- If roll exceeds target armour (e.g. 6), target loses (attack roll - armour).
- If target dies, reduce number of shots and make another attack roll at another target, otherwise summarise in comment.
Only thing I’m not sure about is damage calculation (should it be more strictly attached to DR? maybe you can’t deal damage beyond weapon DR, or the revolver will be able to do 5+ damage?)
oh, plus return fire, I need suggestions on that (return fire from who you last shot as it is now?)
my draft: http://blognomic.com/wiki/index.php?title=User_talk:Devenger
midnight here, so until tomorrow guys
Might be clearer if updates to the enemy stats were given in each comment that changed them, rather than being occasionally updated in the original blog entry.
I personally liked going insane on everyone. XP needs to be rewarded on a per kill basis, not “the whole group gets the same bonus” to encourage people to actually try beyond just entering combat. I mean, sure my rampage was kinda hilarious, but I didn’t really get anything out of it gamewise.
Clucky, I’m sure some people can’t stay online for enough time to expend all their ammunition in a single day. More people would be willing to enter combat if less needs to be done on a daily basis.
Basically, you’re saying that you should be rewarded for being more active in a single hour than anyone else, which is a big no-no as far as how I want to play the game - and I’m sure I’m not alone.
I’ll propose the combat draft this evening after I’ve ran some numbers through it. Going to make a proposal for all of us who lost nearly all their Health in the Skirmish first.
Perhaps you could still get XP for all of the enemies killed, provided you kill one yourself, or do some damage. That way you at least have to take part, but you don’t need to spend an excessive amount of time.
But some enemies were much harder than others, and I don’t think that amni wants to give XP values to each enemy.
Devenger: Idle
I intend to propose new combat rules that make firing a daily action, amongst other more complicating things. I’ll draft it up. (Bit like my old draft…)