Thursday, September 01, 2022

Proposal: Specialized Species

Reaches quorum with 8-3 and is enacted -SingularByte

Adminned at 02 Sep 2022 19:40:48 UTC

If the Proposal “Bestiary of Best Buds” failed, this proposal has no effect.

Add a new subrule of “Demographics” titled “Attributes”:

There exist a number of Attributes, each of which represent a fundamental quality a living being can have. Each Monster Species has an Affinity for every Attribute, which is a positive integer from 0 to 9 and defaulting to 0. A Species’ Affinity for an Attribute represents its natural disposition towards that Attribute, where 0 represents a complete lack and 9 represents extreme natural ability. The table of all Attributes and their corresponding Affinities can be found below:

{| class="wikitable"
|+ Affinities
! Species || Constitution || Strength || Speed || Intellect || Perception
|-
| Demon || 9 || 9 || 9 || 9 || 9
|-
| Goblin || 3 || 3 || 3 || 5 || 6
|-
| Minotaur || 7 || 9 || 3 || 0 || 1
|-
| Ghost || 0 || 0 || 7 || 4 || 9
|-
| Vampire || 4 || 6 || 2 || 7 || 1
|-
| Slime || 9 || 3 || 5 || 1 || 2
|-
| Mimic || 3 || 8 || 8 || 1 || 0
|-
| Imp || 1 || 1 || 9 || 6 || 3
|-
| Elemental || 5 || 3 || 1 || 9 || 2
|-
| Wyvern || 4 || 5 || 5 || 5 || 1
|-
| Phoenix || 9 || 2 || 7 || 1 || 1
|}

When a new Species is created, an entry for it is added to this table. If a Species ever has all its Affinities set to 0, the Demon King should set thematically appropriate values for its Affinities, ensuring the Affinities of the new Species sum to 20 when they are done.

Giving some personality to the different Species, so maybe eventually the effectiveness of actions might be influenced by the affinities of you/your migrants (digging might take strength and constitution, scouting might take speed and perception, making things might take intellect, etc). Hopefully I got the table formatting right!

Comments

Trapdoorspyder: he/him

01-09-2022 19:28:05 UTC

I’d recommend having species’ characteristics *defaulting* to 0 instead of force setting the stats to all 0, so that proposal writers can self-determine their new species’ stats if they want, without being forced to leave it up to the Demon King

Habanero:

01-09-2022 19:35:30 UTC

Thanks; I’ve edited it with these changes.

Trapdoorspyder: he/him

01-09-2022 23:34:47 UTC

for

Maldor: he/him

01-09-2022 23:36:15 UTC

for

Darknight: he/him

01-09-2022 23:39:25 UTC

for

SingularByte: he/him

02-09-2022 03:28:03 UTC

imperial  The one thing I’m cautious about is that we might not get much use out of the stats being so finely divided. It’s possible that doing it as “Good, Average, Bad” might be more immediately useful.

Josh: Observer he/they

02-09-2022 06:53:22 UTC

against Agree that the granularity is likely to be overwhelming

lendunistus: he/him

02-09-2022 10:35:19 UTC

against

same as Josh and SB

Bucky:

02-09-2022 15:40:20 UTC

for

The nice thing about this level of granularity is that it’s easy to say things like “If the event’s Subtlety is less than the Perception of every Migrant involved” or “Migrants with a total Strength of 20 or more”.

Habanero:

02-09-2022 15:53:37 UTC

Yeah, at first I had it from 0 to 3 but then I changed it to be a single digit for Bucky’s reason right there, personally I think as long as the numbers are small enough it’s easy enough to add them in your head the level of granularity is fine.

thundershrike:

02-09-2022 17:30:13 UTC

against I’m also in favor of smaller numbers where changing a value is much more significant. Under the current system, I’m not sure if there would be a difference between a 1/8/8/1/0 and a 2/7/7/2/0. I’d be fine with halving the numbers so that stats add to 10

Raven1207: he/they

02-09-2022 18:23:16 UTC

for

Vovix: he/him

02-09-2022 18:38:38 UTC

Eh, I like granularity. for