Proposal: Starting in the Foyer
Reaches quorum with 9-0 -SingularByte
Adminned at 07 Dec 2022 08:29:41 UTC
Add a new Dynastic Rule to the Ruleset. Call it “Banewood Mansion”, and give it the following text:
All Explorers are located in Rooms within Banewood Mansion, exploring new Rooms and interacting with what’s there. The Narrator will process Turns and update the results in Banewood Mansion.
Add a subrule to “Banewood Mansion” called “Mansion Map” and give it the following text:
The Mansion Map is a graphical represention of Rooms that the Explorers have discovered and their connections to each other. It will be maintained and made available by the Narrator in a separate page of the Wiki, linked from Banewood Mansion. No one may edit the Mansion Map except for the Narrator.
Add a new Dynastic Rule to the Ruleset. Call it “Turns”, and give it the following text:
A Turn consists of two states: Explorers Phase and Mansion Phase. The Explorers Phase is first, followed by the Mansion Phase. At the end of the Mansion Phase, the next Turn begins.
The current Turn state is tracked in Banewood Mansion at the top.
Add a subrule to “Turns” called “Explorers Phase” and give it the following text:
While the state in Banewood Mansion is set to Explorers Phase, any Explorer may do any of the following any number of times by editing their state in Banewood Mansion:
* Change their Planned Action
* Pick up or drop an Item
* Use an Item that was already held at the start of the current Explorers PhaseExplorers may not do any of the above during the Mansion Phase.
Add a subrule to “Turns” called “Mansion Phase” and give it the following text:
If the Narrator has not done so in the past 36 hours, they may execute the Mansion Phase as an atomic action with the following steps:
* Edit the state to “Mansion Phase” in Banewood Mansion
* In the order in which the Rooms are listed in Banewood Mansion, for each Explorer in that Room, carry out the Planned Action that the Explorer is taking and any Effects that occur as a result of that Planned Action, as well as any ongoing Effects that apply to the Explorer
* Submit a blog post with the category Story Post summarizing the Actions and Effects that occurred during the Mansion Phase
* Edit the state to “Explorers Phase” in Banewood MansionDuring the Mansion Phase, all Actions and Effects that occur in the same Room occur simultaneously, regardless of the order of Explorers listed in that room or the Effects applied. If multiple Actions or Effects in a Room modify the same gamestate variables, the Actions or Effects in a Room that have “remove” or “subtract” as part of their text are processed before other Actions or Effects in that same Room.
JonathanDark: he/him
If that’s too much for a starting proposal, let me know, and if I still have the 4-hour window left, I’ll split stuff out. Please try not to vote on it until after the 4-hour window to give time to edit.