Wednesday, July 14, 2010

Proposal: The other two

Reaches quorum and passes at 9-0. -Purplebeard

Adminned at 15 Jul 2010 02:38:45 UTC

Add the following Potions to the Basic Potion Table in rule 2.5.4 “Potions”:

Potion of Gain Level. Your Experience is set to the Threshold for your current Experience Level.
Potion of Teleportitis. Subtract 2 from your Dungeon Level, then add DICE3. If this makes your Dungeon Level 0, you Die.

Reproposing with !oTeleportitis fixed, and without !oObjectDetection.

Comments

glopso:

14-07-2010 17:35:06 UTC

The potion of gain level should be in the unique items section. We don’t want level 29 @s to trade in a potion of water, two daggers, and a chickatrice corpse to get to level 30. against

lilomar:

14-07-2010 17:49:57 UTC

for

Bucky:

14-07-2010 17:52:10 UTC

Holding off on voting for now.

Josh: Observer he/they

14-07-2010 18:30:53 UTC

Um, I think that the potion of gain level actually makes you lose a level. If your experience is set to the threshold for your current level, doesn’t that mean that it will go down to the threshold for your current level rather than up to the next one?

glopso:

14-07-2010 18:32:35 UTC

Threshhold of a level is the xp requred to go to the next level.

Josh: Observer he/they

14-07-2010 18:34:31 UTC

Gotcha.

Josh: Observer he/they

14-07-2010 20:00:06 UTC

for

glopso:

14-07-2010 21:25:13 UTC

I change my vote to for. it would mean that someone could gain a level every four days without killing anything though, just putting that out there.

Bucky:

15-07-2010 00:07:15 UTC

for by bandwagon

Galdyn:

15-07-2010 01:12:01 UTC

for

Darknight: he/him

15-07-2010 03:14:01 UTC

for

dbdougla:

15-07-2010 06:52:18 UTC

for

scshunt:

15-07-2010 08:48:15 UTC

imperial