Proposal: The Wheel of Time
Reached quorum 9 votes to 0. Enacted by Kevan. “At any time, it is one Island’s Turn.” is untracked and defaults to the alphabetically earliest value it can take - arguably Bais.
Adminned at 10 Sep 2020 07:54:44 UTC
Add a new rule to the ruleset, entitled Turns:
The game is divided into Rounds, which are tracked as a non-negative integer that is tracked in the Great Sea page of the wiki, and which defaults to 1. In each Round, each Island gets one turn. At any time, it is one Island’s Turn.
Each Island has a variable called Turn Timer, which is a non-negative integer (or the symbol ‘-’) that is tracked on the Great Sea page of the wiki and defaults to -.
Whenever the Turn Timer of all Islands is -, any Island may Generate Time, which is an atomic action with the following steps:
* Roll DICE100 for each Island
* Apply the results to the respective Island’s Turn Timer
* Increase the Round by 1.When it is an Island’s Turn, they must carry out the following atomic action:
* Set their Turn Timer to -
* Carry out all Mandatory Actions in the order of their choosing
* Selectively carry out some, all or none of the Optional Actions
* Identify the Island whose Turn Timer has the lowest value, breaking ties with random selection
* Make a post to the blog summarising their Turn and naming the Island whose Turn it is next.All rules that contain Mandatory Actions must include [Mandatory] in their title. If a Proposal makes a rule that does not conform to this requirement then the enacting admin should add the necessary tag to the title of that rule; if a rule exists that doesn’t conform to this requirement then any Island may add it.
Add a rule to the ruleset, entitled Lists [Mandatory]:
Each Island has a number of lists, which are held on the Great Sea page of the wiki. At present, each Island may have one list.
A list takes the format of ‘Name: {1,2,3…}’ where the name is a single word of flavour text, and each item is an effect or outcome on the gamestate.
As a Mandatory Action, an Island must select one of their Lists and randomly select one of the effects from it.
Add a rule to the ruleset, entitled Growth:
All Islands have a score for Land, which is a non-negative integer that is tracked on the Great Sea page of the wiki and defaults to 5.
Give each Island the following List: ‘’‘Brown’‘’: {Land+0,Land+1,Land+1,Land+1,Land+2}
pokes:
An integer getting set to “-” bugs me, but it sounds like the behavior would be the same if the default Turn Timer were 101 everywhere it’s currently -? Or if the default were a nice sensible 0 but we went high to low?