Wednesday, September 09, 2020

Proposal: The Wheel of Time

Reached quorum 9 votes to 0. Enacted by Kevan. “At any time, it is one Island’s Turn.” is untracked and defaults to the alphabetically earliest value it can take - arguably Bais.

Adminned at 10 Sep 2020 07:54:44 UTC

Add a new rule to the ruleset, entitled Turns:

The game is divided into Rounds, which are tracked as a non-negative integer that is tracked in the Great Sea page of the wiki, and which defaults to 1. In each Round, each Island gets one turn. At any time, it is one Island’s Turn.

Each Island has a variable called Turn Timer, which is a non-negative integer (or the symbol ‘-’) that is tracked on the Great Sea page of the wiki and defaults to -.

Whenever the Turn Timer of all Islands is -, any Island may Generate Time, which is an atomic action with the following steps:
* Roll DICE100 for each Island
* Apply the results to the respective Island’s Turn Timer
* Increase the Round by 1.

When it is an Island’s Turn, they must carry out the following atomic action:

* Set their Turn Timer to -
* Carry out all Mandatory Actions in the order of their choosing
* Selectively carry out some, all or none of the Optional Actions
* Identify the Island whose Turn Timer has the lowest value, breaking ties with random selection
* Make a post to the blog summarising their Turn and naming the Island whose Turn it is next.

All rules that contain Mandatory Actions must include [Mandatory] in their title. If a Proposal makes a rule that does not conform to this requirement then the enacting admin should add the necessary tag to the title of that rule; if a rule exists that doesn’t conform to this requirement then any Island may add it.

Add a rule to the ruleset, entitled Lists [Mandatory]:

Each Island has a number of lists, which are held on the Great Sea page of the wiki. At present, each Island may have one list.

A list takes the format of ‘Name: {1,2,3…}’ where the name is a single word of flavour text, and each item is an effect or outcome on the gamestate.

As a Mandatory Action, an Island must select one of their Lists and randomly select one of the effects from it.

Add a rule to the ruleset, entitled Growth:

All Islands have a score for Land, which is a non-negative integer that is tracked on the Great Sea page of the wiki and defaults to 5.

Give each Island the following List: ‘’‘Brown’‘’: {Land+0,Land+1,Land+1,Land+1,Land+2}

Comments

pokes:

09-09-2020 20:07:59 UTC

An integer getting set to “-” bugs me, but it sounds like the behavior would be the same if the default Turn Timer were 101 everywhere it’s currently -? Or if the default were a nice sensible 0 but we went high to low?

Josh: GAIA HE/HIM

09-09-2020 20:11:38 UTC

Good point. I’ll fix.

Vovix: HE/HIM

09-09-2020 20:46:09 UTC

Ooh, I like the turn-based structure. Do we want to have some kind of way to prevent time zone or schedule-related bottlenecks? Like pre-submitting actions, or a way to delay your turn if you expect to be unavailable?

Kevan: HE/HIM

09-09-2020 21:13:02 UTC

Not sure it makes sense to have a big must in “All rules that contain Mandatory Actions must include [Mandatory] in their title.” and then say what to do when that always required thing is not the case.

Josh: GAIA HE/HIM

09-09-2020 22:00:57 UTC

@Kevan - Well, too late to fix it, but also, yeah, imperatives could really use a rework!

@Vovik - I suspect that will be helpful, feel free to propose it :)

derrick: HE/HIM

09-09-2020 22:03:59 UTC

for I’m not too worried: we’ll get the kinks worked out. Lets pass this so we can start tweaking it.

Brendan: HE/HIM

09-09-2020 22:04:38 UTC

for

Kevan: HE/HIM

09-09-2020 22:07:18 UTC

for

Vovix: HE/HIM

09-09-2020 22:27:30 UTC

for

Raven1207: HE/HIM

09-09-2020 22:33:58 UTC

for

Jumble:

09-09-2020 22:35:57 UTC

for

Clucky: HE/HIM

09-10-2020 00:47:57 UTC

for

Though I’m a bit unsure if this actually works the way its intended or if missing pieces are intentional.

As far as I can tell, there is nothing that actually sets anyone’s turns.

There “* Identify the Island whose Turn Timer has the lowest value, breaking ties with random selection” sounds like it should, but all you’ve done is picked an Island whose Turn Timer has the lowest value. But that doesn’t set the turn.

I think we need If a “Turn Timer has the lowest value, it is their turn” clause

card:

09-10-2020 03:16:39 UTC

for I unidle, quorum becomes 8