Proposal: Training Montage
Reached quorum 8 votes to 0. Enacted by Kevan.
Adminned at 12 Apr 2025 18:43:08 UTC
Remove the step “Set all Agents’ Skills and Flaws to empty” from “The Break-In”.
In “Skills and Flaws”, replace the paragraph beginning “While an Agent’s Route is empty” with:-
If an Agent has no Skill or Flaw, they may, as a virtual action, set their Skill and Flaw to non-empty legal values which are not Opposites of each other.
Add a subrule to “Preparation Actions” called “Training”:-
“Training” is a virtual Preparation Action that any Agent can perform, and a Skill and a Flaw (which are not Opposites of each other) must be specified in order to perform it. When this action is performed, the Agent’s Skill and Flaw are set to that Skill and Flaw.
Narratively and mechanically Skills and Flaws seem like they’d be more interesting with a longer arc, rather than something that everyone changes freely as part of their plan each round.
ais523: