Proposal: Trains for more interaction between Drivers
Times out and fails 2-7. -Bucky
Adminned at 24 Nov 2011 19:00:10 UTC
Add a subrule to the the rule “Routes”; call it “Railway Crossing”; make sure the Routes subrules remain ordered alphabetically by name; give it the following text:
A Railway Crossing Route has a scouting cost of 2. The Level Crossing is a game variable that can hold the value “Open” or “Closed”. By default the Level Crossing is Open. If the Level Crossing is Open, then all non-Blocked Railway Crossing Routes are considered Active; if it’s Closed, all non-Blocked Railway Crossing Routes are considered Inactive. When a Driver Drives a Railway Crossing Route while the Level Crossing is Open, that Driver earns 2 Cash, and the Level Crossing becomes Closed. When a Driver Drives a Railway Crossing Route while the Level Crossing is Closed, the Level Crossing becomes Open.
If the rule “Routes” contains the text:
if that Route was Active and the Driver did not Avoid it, causes them to get the effects, if any, described in the subrule corresponding to that Route.
replace it with:
unless stated otherwise, a Driver only gets the effects described in the subrule corresponding to that Route if the Route was Active and the Driver did not Avoid it.
Since it earns either 2 or 0 Cash, I assumed it should have the same scouting cost as a Downtown Route.
I forgot to put it in the Proposal category, but since it’s been less that 15 minutes and there was no comment, it’s ok, right?
Murphy: