Thursday, September 10, 2020

Proposal: Tsunami

popular 9-0 enacted by card

Adminned at 11 Sep 2020 06:10:00 UTC

If the rule Turns includes the text “All rules that contain Mandatory Actions must include [Mandatory] in their title. If a Proposal makes a rule that does not conform to this requirement then the enacting admin should add the necessary tag to the title of that rule; if a rule exists that doesn’t conform to this requirement then any Island may add it.”, remove it.

Add a new rule to the ruleset, called Dynastic Actions. GIve it the following text:

All Dynastic Actions must be either Mandatory or Optional.

An Action has a Time Threshhold if it is specified that it becomes an Action at a certain specific interval, such as a specific round number, Island turn, or date. If an Action has a Time Threshold, it only becomes an Action during that Threshold’s interval.

Add a new rule, called The Second Age:

Starting the Second Age is a Mandatory Action if the Round is Round 8. It is an atomic action with the following steps:

* Set the values of all tracked gamestate information for all Islands to their new-player default values
* Remove this rule from the ruleset

Remove all instances of the [Mandatory] tag from the ruleset.

Having another go at the reset mechanism.


Kevan: HE/HIM

09-10-2020 09:01:15 UTC

Feels a bit paradoxical to be saying that something can be “described in the ruleset as a Mandatory Action” but (if it fails either of the other criteria on the list) is isn’t actually that type of action at all.

Could we get away with skipping the “An action is a Mandatory Action if it meets the following criteria” rule and just saying that starting the Second Age is only a Mandatory Action while the Round Number is 8 (and is a defined but unperformable action otherwise)?

Although given the trouble we had last dynasty with complex atomic actions, where players missed a compulsory step and rendered their action invalid, maybe it’d be wise to avoid mandatory actions as much as possible, here. (There’s certainly no reason why the reset step needs to be part of a player atomic, rather than something that Gaea triggers after Round 8.)


09-10-2020 09:30:14 UTC

I agree that I want to avoid complex atomic actions. There does need to be some level of dynastic rule distinction between the core-rules definition of what a dynastic action is (of which I expect this dynasty will have few, if any) and how they’ll work in this dynasty, but I accept that this may be kicking too hard in the over-described direction.

I’ve made an amendment lightening it a bit; see what you think.

I think that finding words around “here is the turn order, except this is how the turn order breaks and restarts again while Gaia does something” is going to be too much of a complex pain. This is going to be a big singular event; I don’t think it’ll get forgotten. Forcing it on the start player of Turn 8 is much easier than assuming I’ll intervene at the right time.

Kevan: HE/HIM

09-10-2020 09:37:08 UTC

“An Action has a Time Threshhold if it is specified that it becomes an Action at a certain specific interval” is possibly backwards here, and should be something more like “if an Action has a Time Threshold, it only becomes an Action during that Threshold’s interval”? (Your Second Age rule doesn’t specify that the action becomes one at a certain interval, it specifies that the action has a Time Threshold.)

I might be overthinking this, I’m just aware that “surprise, this week’s should all have started with ‘blank all gamestate’!” won’t be much retroactive fun later on.


09-10-2020 09:51:28 UTC

Let’s have both.

Nothing wrong with overthinking, I am also overthinking it so hopefully the combination will end up functional.

Have included your wording and tinkered with Second Age.

Kevan: HE/HIM

09-10-2020 10:57:51 UTC


Raven1207: HE/HIM

09-10-2020 12:44:57 UTC


Tantusar: HE/THEY

09-10-2020 13:54:33 UTC

for obvious typo “Threshhold” to “Threshold”

derrick: HE/HIM

09-10-2020 14:12:43 UTC



09-10-2020 14:49:33 UTC


Brendan: HE/HIM

09-10-2020 16:40:45 UTC

for Tantusar, it’s actually “Thresshholddd” in the UK.

Clucky: HE/HIM

09-10-2020 17:04:23 UTC

Unclear what

>  If an Action has a Time Threshold, it only becomes an Action during that Threshold’s interval

is supposed to accomplish.

Looking at

> As a Mandatory Action, an Island must select one of their Lists and randomly select one of the effects from it.

So that doesn’t have a time threshold, that other paragraph would imply it is already an Action. But does that mean it can be performed at any time, not just during someone’s turn?

Or if Mandatory Actions already normal Actions, why do we need that additional clause?


09-10-2020 17:12:08 UTC

Good point Clucky - we probably need something somewhere saying that you can’t perform Mandatory or Optional Actions except as part of taking your turn.


09-10-2020 17:25:26 UTC


Kevan: HE/HIM

09-10-2020 17:28:10 UTC

That’s usually implicit, isn’t it? A random archive search turns up something like the Missile Crisis command actions: an action being defined doesn’t mean you can perform it at will, it means you have to look for a rule that lets you take it.


09-11-2020 05:28:52 UTC