Saturday, September 12, 2020

Proposal: uninhabitable habitats

Reached quorum 8 votes to 0 with 5 DEF. Enacted by Kevan.

Adminned at 14 Sep 2020 09:23:47 UTC

Create a rule named “Ecology”:

Islands have habitability scores, calculated as follows:
*Flyer Habitability is equal to an island’s altitude
*Runner Habitability is equal to the highest value of any single level
*Climber Habitability is equal to an island’s foliage
*Swimmer habitability is equal to the value of the island’s lowest level


Kevan: HE/HIM

09-12-2020 15:11:38 UTC

imperial These feel a bit thin as a stub mechanic, when two are straight synonyms.

derrick: HE/HIM

09-12-2020 15:19:18 UTC

which two are synonyms?


09-12-2020 15:27:46 UTC

These aren’t tracked anywhere?

derrick: HE/HIM

09-12-2020 15:29:57 UTC

@card: they are calculated rather than tracked. They’re simple attributes of islands

Kevan: HE/HIM

09-12-2020 15:32:08 UTC

I just mean that “Flyer Habitability” is a straight synonym for Altitude, and “Climber Habitability” a straight synonym for Foliage.

Raven1207: HE/HIM

09-12-2020 15:52:49 UTC



09-12-2020 17:37:14 UTC

having then tracked somewhere would be nice. i know it’s not necessary from a rules perspective but if they’re important enough it can slow down actions since people need to calculate some of the values for each island instead of reading them off of a table.

Kevan: HE/HIM

09-12-2020 19:24:57 UTC

[card] I think if something’s just saying “when we say Runner Habitability, we mean the highest Level value” it’s easier and safer to think of it like that, than to have a shadow stat that players have to keep up to date. If there was some future game action that let a player alter one Level of a rival Island, they might not remember to recalculate and update that Island’s Runner and Swimmer Habitabilities.

Brendan: HE/HIM

09-12-2020 23:40:13 UTC



09-13-2020 07:59:01 UTC


Vovix: HE/HIM

09-13-2020 23:20:37 UTC


Clucky: HE/HIM

09-14-2020 05:06:04 UTC