Proposal: Valuable Bounties [Special Case]
Fails 3-2. TDS
Adminned at 01 Oct 2022 13:48:45 UTC
Reword the special case rule “Bounties” to the following:
A Bounty Notice is a post in the Story Posts - Votable Matter category which broadly requests a single mechanical or ruleset change. Despite its category, it is not a votable matter and any votes on it are ignored. A Bounty Notice may be Open or Closed being Open by default and being Closed when set to the ‘Enacted’ or ‘Failed’ status in the post backend. The Enacted Status should be used for successfully completed Bounty Notices, while Failed should be used for ones that were closed for any other reason
This sentence names, at the end of this sentence after a colon, a single dynastic resource or variable and a quantity, which is the Bounty Reward Variable for this dynasty: Royal Gift + 4
The Demon King may post a Bounty Notice, close an open Bounty Notice, or change the Bounty Reward Variable in this rule at any time.
If the Demon King believes that one or more enacted votable matters satisfy the demand of an open Bounty Notice, then they may iterate the Bounty Reward Variable of each Baron (other than the Demon King) who authored at least one of those votable matters and set that Bounty Notice to closed.
Multiply the number of Royal Gifts in each Baron’s stockpile by 4
Fixing the fact the royal gifts were slightly left behind when everything else got scaled up, and making sure it isn’t an issue in the future.
Bucky:
Is “the Bounty Reward Variable for this dynasty: Royal Gift x 4” supposed to multiply the Baron’s entire stock of Royal Gifts by 4?