Wednesday, April 28, 2021

Proposal: Viruses Are Bad For Everyone!

Timed Out. Fails 1-5—Clucky

Adminned at 30 Apr 2021 01:29:23 UTC

Add the following subrule, called “Corruption”, to the rule “Data”:

When the Location containing an AI’s Hosting tag has six or more Viruses, that AI is Corrupted. When a Location with a Hosting tag gains its sixth Virus, that Location immediately gains Viruses until its Data Store is full.

When a Corrupted AI takes the Planting Viruses action, a Virus is removed from the Location with their Hosting tag.

Before a Corrupted AI takes any action that would be added to the Behavior Log, they must roll a DICE6 (naming the action they intend to perform in the Dice Roller post) and experience an effect based on the number rolled before performing the intended action:
* 1. You must take the Focusing action, choosing a randomly-selected Location.
* 2. You must copy the action named in a randomly-selected Behavior Log entry. If the Behavior log is empty, perform the Glitching action described below.
* 3-5. You must take the Managing Data action, choosing the Nth letter of the alphabet, where N is the result of a DICE26.
* 6. You may remove one Virus from the Location with your Hosting tag.

Once a Corrupted AI rolls a DICE6, they must follow through with the intended action they named in the Dice Roller post after the effects take place. If a Corrupted AI would be forced by this rule to perform an action they cannot legally perform, they instead perform a Treacherous action called Glitching. If they cannot perform the Glitching action, they take neither action.

Add to the list of Epiphanies:

* POISON (Fruit, Fire, Computer): When you take the Planting Viruses action, you may add 2 Viruses instead of one.
* CURE (Medicine, Timepiece): When you stop being Corrupted, 2 Viruses are immediately removed from the Location with your Hosting tag.

how about a way for AIs to do more than just help eachother? this is also a way for players who can no longer win due to Versions to sabotage those with lower Versions than them :0


Kevan: HE/HIM

28-04-2021 14:06:42 UTC



28-04-2021 18:12:10 UTC


i’ve proposed a way to allow AI’s to attack each other but made it more expensive (you need to both gather and then spend world data)

The “once you get six viruses fill everything up with viruses” here feels particularly punishing.

Raven1207: HE/HIM

28-04-2021 22:31:41 UTC


Jason: HE/HIM

28-04-2021 23:36:09 UTC


Raven1207: HE/HIM

29-04-2021 11:15:14 UTC


Raven1207: HE/HIM

29-04-2021 11:15:45 UTC

Whoops I forgot I voted already