Friday, September 09, 2022

Proposal: War Or Peace

Reaches quorum with 6-0 and is enacted -SingularByte

Adminned at 11 Sep 2022 04:20:01 UTC

Create a rule called Influence:

Each Baron has a publicly tracked numerical Influence Score which defaults to 0. For each Human Crown in a Baron’s Keep or their Stockpile, they have 1 greater Influence. For each Human Alliance a Baron has, they have 1 greater Influence. If a Baron has 4 or more Influence, and no other Baron has greater or equal Influence to them, then that Baron has achieved victory. Alternatively, if no Human Kings have Human Crowns in their keeps then the Baron who has the highest influence (and who has held that influence value for the longest in the case of a tie) achieves victory.

Add a Subrule to Influence called Human Kings:

There are 7 Human Kings; The King of the Plains, The King of the Valley, The King of the Forest, The King of the Mountain, The King of the Sea, The King of the Desert, The King of the Tundra. For as long as a King has a keep, where that keep has at least one Human Crown in it, that King can have an Alliance with any number of Barons (denoted as a Human Alliance with that King for that Baron). Otherwise, they can have 0 Alliances.

Add a subrule to Resources called Unique:

Some resources are denoted as unique. A Royal Gift cannot be transformed into a unique resource, and it is illegal for more than one of a given unique resource to exist at any one time.

Add a subrule to Resources called Crowns:

There are seven Human Crowns, each of which are unique resources. They are: Plains Crown, Valley Crown, Forest Crown, Mountain Crown, Sea Crown, Desert Crown, Tundra Crown.

The intent here is that you can either choose peace, or war. Alliances are intended to be easier to get than getting the crowns directly, but once a crown is taken, all alliances are broken and the kingdom is crippled. The baron with that crown will then have a target on their head by the other barons.

Comments

Bucky:

09-09-2022 05:58:32 UTC

This doesn’t actually give the Kings functional Keeps.

As a separate issue, which isn’t up for a vote here but your commentary hints at, I would strongly prefer to avoid PvP.

SingularByte: he/him

09-09-2022 06:06:16 UTC

The keeps are intended to come when there’s actually proper warfare - I wouldn’t want the ability to just take the crown before there’s a way for the kings to defend it.

I’ll see if I can come up with an adjustment that would remove pvp while retaining the aspect of letting you either take the crown or ally.

SingularByte: he/him

09-09-2022 06:14:35 UTC

Okay, that’s been changed now so that taking crowns from other barons isn’t a mandatory part of the design - it just picks a victor once all kings are beaten.

Trapdoorspyder: he/him

10-09-2022 01:23:01 UTC

for

Bucky:

10-09-2022 21:01:33 UTC

for

Habanero:

10-09-2022 21:40:11 UTC

for

thundershrike:

11-09-2022 00:56:06 UTC

for

Raven1207: he/they

11-09-2022 02:00:27 UTC

for