Monday, March 27, 2006

Proposal: We Need a Victory Condition

Self-killed. Josh

Adminned at 28 Mar 2006 23:05:43 UTC

Name the 19th Floor “Store”

add a subsection called “The Store” to the rule entitled “Architecture” with the following text:

Any Gostak (known as the Customer for the purposes of this rule)  at the Store who has enough Bars may pay the listed price to acheive the following effects:

|500:Customer acheives victory.
|2X: Add X to the Structural Integrity of a Floor.
|20: Increase the mood of any Gostak by one value.
|10+|5X: Call a priest to remove XDICE3 Shiny Demons from the Building.

Bars spent in this manner are given to the Market.  A purchace fails if this would result in any Gostak having a negative amount of Bars.

This m-dynasty has gone far too long with no victory condition.

Comments

Josh: Observer he/they

27-03-2006 12:04:57 UTC

for sure.

500 bars though? That’s an awful lot.

Rodney:

27-03-2006 12:46:13 UTC

for Yay! An economical victory condition.

predisastered:

27-03-2006 15:43:29 UTC

for

90000:

27-03-2006 19:05:16 UTC

for

Bucky:

28-03-2006 03:06:48 UTC

Actually, I’m afraid |500 won’t be enough.

Excalabur:

28-03-2006 06:20:35 UTC

imperial

Purplebeard:

28-03-2006 16:55:01 UTC

for

Hix:

28-03-2006 17:43:19 UTC

for

Quazie:

28-03-2006 17:55:35 UTC

against lets fix stuff before we have a victory condition

Bucky:

28-03-2006 21:15:35 UTC

against S-K, due to the fact that Josh’s latest proposal would make victory by this rule too easy.