Thursday, September 12, 2019

Proposal: Your Days are Numbered

Reached quorum 5 votes to 1. Enacted by Kevan.

Adminned at 13 Sep 2019 15:33:38 UTC

Enact a rule, “Workdays”, as follows:

‘Today’ is defined as the number of days the current date is beyond August 31, 2019. (For example, on September 12, Today would be 12.)

Each Castaway has a Date value, a number tracked in the GNDT, which defaults to the current value of Today minus 1.

A Castaway may perform a Date Action by increasing their Date by 1, so long as their Date is less than Today. Date Actions include the following:
*Gather an amount of wood, randomly determined between 1 and 4, inclusive.
*Salvage a random item from the Wreck. (See The Wreck)
*Explore the island, choosing an exploration event at random, and increasing their Date by an extra 2 for time spent returning. (See Exploration)
*Construct, spending the appropriate amount of wood. (See Construction)
*Rest in their shelter to reduce their HSR by 1. (Not possible unless they have a shelter.)

Enact a rule, “Construction”, as follows:

A Castaway has a number of wood, tracked in the GNDT as Wood.

To Construct is to spend wood to create one of the following:
*A level X shelter, recorded in their Items as shelterX, where X is 2 plus the highest level of their current shelter, or 2 if they have no shelter. This shelter replaces any old shelters, and costs X wood.
*A part of the Message in the Sand. This costs any positive amount of wood, and the message is completed (and can’t be added to) once 50 or more Wood is spent in total by the Castaways. Castaways receive 1 Story Point per 2 wood they spend (at once) on this project. Total spent is recorded here: 0
*A part of the Giant Bonfire. This costs any positive amount of wood, and the Giant Bonfire is completed (and can’t be added to) once 100 or more Wood is spent in total by the Castaways. Castaways receive 1 Story Point per 5 wood they spend (at once) on this project. Total spent is recorded here: 0

Enact a Rule, “Items”, as follows:

Castaways may have one or more Items, recorded as a list of their names in the GNDT under “Items”. Descriptions/effects of Items may be listed here by name:

Leaving several loose ends, here, such as Story Points, open to others’ interpretation in later Proposals.

BTW, I am basing my theme on a certain favorite coop board game of mine, also named Castaways.

Comments

TyGuy6:

12-09-2019 03:02:23 UTC

I figure it’s a bit of a mess, but these are my thoughts. If locations become a thing, we could integrate exploration with that, somehow. I’d probably write up a rule for The Wreck next, with some items to salvage.

Farsight:

12-09-2019 05:40:51 UTC

for I love the theme so far TyGuy6, I was so sure you were baaing it on Lord of the Flies!

Kevan: he/him

12-09-2019 08:10:20 UTC

imperial I like the day mechanic, but “see X, where X doesn’t exist” is an extremely loose end.

Kaia:

12-09-2019 16:52:05 UTC

for

pokes:

12-09-2019 21:23:40 UTC

for

Brendan: he/him

12-09-2019 21:39:19 UTC

against “Workdays” is promising as a catch-up mechanic for idle players, but I’m having a hard time envisioning how the remainder would work.

TyGuy6:

13-09-2019 00:26:57 UTC

Right, I’m going to propose to nix Exploration in favor of our locations rule, The Island. (The board game had a deck full of surprises to explore. Way too much work, and surprise element would be missing, anyway.)

Construction is ambiguous, sure, but it also makes more sense in a certain context, which I have yet to write up. (Rescue process, SP for victory.) Feel free to build upon it or replace it as you please, while I get around to it.