Thursday, February 12, 2009

Proposal: You’re a soldier in the Army, act like it.

This proposal will accomplish nothing and is thus removed from the Queue.

That is all.

General Amnistar

Adminned at 13 Feb 2009 10:21:34 UTC

If the Proposal titled “The General Demands Loyalty v2” failed, this Proposal does nothing.

Add a new sub-rule to Loyalty “Honorable Combat” with the text:

If a Soldier Withdraws from a Skirmish and is not Dead, that Soldier’s Loyalty is decrease by 10.

Ideally this will be the harshest loyalty punishment, so 10 should be a reasonable maximum for future loyalty proposal.

If the Proposal titled “Friends don’t let friends break the rules” Passed, change the text:

Upon a correct Report, the half of the Culprit’s Ammo is transferred to the Informant; in addition to this fine, the Culprit’s Health decreases by 3.

to read:

Upon a correct Report, the Culprit’s loyalty is reduced by 5 and the Informant’s Loyalty is increased by 5

AND move the rule it created to become a sub-rule of the rule Loyalty with the name “Military Law”.

Comments

ais523:

12-02-2009 17:06:06 UTC

for May as well, and loyalty works better for fines for rule-breaking. I still like the idea of gruelling physical punishments, though…

Klisz:

12-02-2009 17:38:34 UTC

imperial

Elias IX:

12-02-2009 17:49:58 UTC

for

TrumanCapote:

12-02-2009 18:04:34 UTC

for

SingularByte: he/him

12-02-2009 18:51:20 UTC

for

arthexis: he/him

12-02-2009 19:39:58 UTC

for

Amnistar: he/him

12-02-2009 20:01:06 UTC

for all of you voting FOR this, it looks like loyalty is going to fail, so feel free to repropose.

Wooden Squid:

12-02-2009 20:10:03 UTC

for

Darknight: he/him

12-02-2009 22:12:58 UTC

imperial

Sparrow:

12-02-2009 23:32:58 UTC

for However 5 Loyalty seems steep.

Qwazukee:

12-02-2009 23:48:55 UTC

for

Kevan: he/him

13-02-2009 00:55:16 UTC

for

Amnistar: he/him

13-02-2009 18:21:02 UTC

veto

BOOOOOOM