Proposal: Zug Zug
Times out and Fails 2-2-2. -RaichuKFM
Adminned at 27 Feb 2016 21:12:34 UTC
Add a new rule called “Quests” as follows:
As a Weekly Action, an Orc may open a Quest by creating a Story Post titled “Quest: Name of Quest” where Name of Quest is any name that has not been used for a Quest before. In the body of such a post, they should describe the goal of the Quest, and must state the Target Number of the Quest, which is any positive integer greater than 2.
Any Orc may commit Warriors to an open Quest by paying an amount of Warriors and making a comment on the Quest’s Story Post stating clearly that they are committing that many Warriors. They may do this more than once, and all such commitments are cumulative. Any Orc who has committed at least one Warrior to a given Quest is a Rider on that Quest.
If at least 24 hours have passed since a given Quest was opened, any Rider on an open Quest may resolve that Quest by rolling DICEX in the GNDT (with a comment stating which Quest they are resolving), where X is the total number of Warriors committed by all Orcs to that Quest. If the result equals or exceeds the Target Number of the Quest, that Quest succeeds; otherwise that Quest fails. Upon resolution, each Rider on the Quest receives x-1 Warriors, where x is the total number of Warriors that Rider committed to the Quest. In addition, if the Quest succeeded, each Rider on that Quest receives x*y Spoils, where x is the Target Number of the Quest and y is the number of Warriors that Rider committed to it.
Once a Quest has been resolved, it is no longer an open Quest. An Orc may not open a new Quest while a Quest they opened is still open.
We can make this more complicated and interesting later, but I’m curious to see if the basic mechanic interests people.
Larrytheturtle:
Note: you used x*y but defined y and z in the number of spoils received. Aside from that I like the general idea but my big problem is that since you always get x-1 Warriors back you can commit all of them all of the time. Furthermore, since you get more rewards based on how many you commit it seems like a very much rich get richer system. Also, not a problem but on a personal note, I don’t care for GNDT rolls used where no matter how what you do a single dice roll determines pass or fail.