Tuesday, April 29, 2014

Proposal: Missed one!

Reaches quorum and passes 3-0. -RaichuKFM

Adminned at 29 Apr 2014 05:31:03 UTC

In the rule “Nuklear” change “win” to “achieve victory”.

Not that it matters considering the idleness of our Overlord, but the relevant sentence “If that Atom is the Overlord, he must choose another Atom to win in the following 24 hours.”

Long Overdue

Justice, benzene and modulus idle out after 18, 16, and 13 days of inactivity, respectively. Quorum is three.

Proposal: Insert Witty Title Here

Reaches quorum and passes 3-0. -RaichuKFM

Adminned at 29 Apr 2014 05:03:38 UTC

In the Rule “Nuke”, replace the phrase “and the Atom cast a vote or makes an action defined by a Dynastic Rule” with “and the Atom makes an action defined by a Dynastic Rule”.

Someone shouldn’t be put in the position where they can’t vote without losing.

Sunday, April 27, 2014

Proposal: Let’s Make Some Mushroom Clouds

Reaches quorum and passes 4-0. Enacted by Rodney.

Adminned at 28 Apr 2014 17:13:52 UTC

In the rule “Nuclear Energy” change all instances of the word “Fuse” to “Collide”

In the rule “Colliding” replace

If a 1 is rolled, the Atom being Collided with will Explode.

with

If a 1 is rolled, the Atom being Collided with will Explode and the other Atom’s Energy will go up. If a 1 is not rolled, the Energy of the Atom being Collided with will go up.

In the rule “Fission” replace

If the Result is less than or equal to the Fissionable Atom’s Nuclear Instability, they Explode.

with

If the Result is less than or equal to the Fissionable Atom’s Nuclear Instability, they Explode and their Energy goes down.

Thursday, April 24, 2014

Proposal: I Accidentally Some Words

Times out and passes 2-0. Adminned by Rodney.

Adminned at 27 Apr 2014 15:17:57 UTC

In the rule “Space” replace

The rolled amount of Y from Space to the Atom.

with

The rolled amount of Y is then moved from Space to the Atom.

Proposal: Fixes!

Passes 4-0. Enacted by Rodney.

Adminned at 27 Apr 2014 15:11:55 UTC

In the rule “Nuklear” change “said to have won” to “has achieved victory.” In the same rule, change “is considered to have won” to “has achieved victory.”

Change the rule “Space” to say:

Numbers representing amounts of Protons, Neutrons, and Electrons will be stored on the GNDT row named “Space”, where the Protons, Neutrons, and Electrons fields represent those three numbers accordingly. As a daily action, an Atom may take some Protons, Neutrons, and Electrons from Space. To do so, an Atom shall make a GNDT comment containg nothing but “Taking DICEX Y from Space” where Y is the thing that the Atom would like to take, and X is the amount of Y that exists in Space divided by 4, rounded up. The rolled amount of Y from Space to the Atom.

Just band-aid patches for the moment. It may take some time to integrate the two proposals that just passed.

We generally don’t use the word “won”, as the game is considered to be one single game with multiple dynasties. Also, it’s much easier to track things in the GNDT than on the wiki.

Tuesday, April 22, 2014

Proposal: No More Massless Atoms

Times out and passes 4-0. Adminned by Rodney.

Adminned at 25 Apr 2014 14:04:48 UTC

In the Rule “Atomic Structure” replace

All Atoms must have at least one Proton

with

All Atoms must have at least one Proton, and any action that would make an Atom lose Protons beyond this value makes them lose Protons to this value instead.

Tuesday, April 22, 2014

Proposal: Energizing

Passes 2-0. Adminned by Rodney.

Adminned at 24 Apr 2014 08:49:11 UTC

Add a new Rule named “Nuclear Energy”

Every non-Reagent Atom have a Nuclear Energy, tracked in the GNDT in a column called Energy, which defaults to “Low”. Possible Nuclear Energy values are listed as SubRules of this Rule with a description of how they affect the Atom that currently has that Nuclear Energy.
When it is said that an Atom’s Energy “goes up” it means that it’s value should become the next SubRule of this Rule, if such SubRule exists. If it doesn’t, it’s value is kept as the last valid value it had.
When it is said that an Atom’s Energy “goes down” it means that it’s value should become the previous SubRule of this Rule, if such SubRule exists. If it doesn’t, it’s value is kept as the last valid value it had.

Add a new SubRule to the Rule “Nuclear Energy” named “Low”

—No effect.

Add a new SubRule to the Rule “Nuclear Energy” named “Medium”

—The Atom may Fuse up to 2 times in a day.
—The Atom’s Nuclear Instability is twice what it would be if the Atom’s Energy was “Low”.

Add a new SubRule to the Rule “Nuclear Energy” named “High”

—The Atom may Fuse up to 3 times in a day.
—If the Atom is Fissionable it always Decays if checked to Decay.

Add a new SubRule to the Rule “Nuclear Energy” named “Nuke”

—If the Atom’s Energy is “Nuke” for at least 24 consecutive hours and the Atom cast a vote or makes an action defined by a Dynastic Rule other than Release His Charge, then the Atom’s Energy becomes “Nuked”.
—The Atom may Release His Charge. To do so, they choose an Atom which can be Targeted (that means a non-Reagent Atom that is not the Atom, whose Energy is not “Nuke” or “Nuked” and that the Atom has not chose as a Target since the last time it’s Energy was “Nuke”) as a Target and roll DICEX with a comment with the target Atom’s name in the GNDT, where X is the number of Atoms that can be Targeted. If the Result is X, the Atom’s Energy becomes the value the Target had, and the Target’s Energy becomes “Nuke”.

Add a new SubRule to the Rule “Nuclear Energy” named “Nuked”

—The Atom may not make any action defined by a Dynastyc Rule except this one or the Rule “Nuklear”.
—If the Atom would become “Nuked” because his Energy “goes up”, his Energy keeps the previous value.
—If the Atom would cease to be “Nuked” because his Energy “goes down”, his Energy is “Nuked” instead.

This SubRule is always the last SubRule of the Rule “Nuclear Energy”

Add a new Rule named “Nuklear”

If at any time all but one non-Reagent Atoms’ Nuclear Energy is “Nuked” that Atom is said to have won. If that Atom is the Overlord, he must choose another Atom to win in the following 24 hours. If, for any reason, he fails to do so, any Atom may roll a DICEX where X is the number of non-Reagent Atoms and the Atom which corresponds to that position in an alphabetically organized list with the names of the non-Reagent Atoms is considered to have won instead.

 

Chaos!

If anything is not clear, please tell me.

Proposal: Less Math. More Explosions

Passes 3-0. Adminned by Rodney.

Adminned at 24 Apr 2014 08:24:15 UTC

Repeal all changes made by the proposal “Heat, now with 16.6% less usage of the word ‘Mass’”

Repeal the rules “Reagents” and “Fusion”

In the rule “Atomic Structure” replace

An Atom has an Electronegativity equal to the following: (2 x Charge) + (Electrons Mod 8) - Floor(Electrons/8)
Electronegativity can be negative.

with

An Atom has a number of Valence Electrons equal to its Electrons Mod 8.

Repeal the rule “Ionization” and make a new rule under the same name

If the sum of the Valence Electrons of two Atoms is equal to 8, either Atom may choose to move, from the Atom with less Valence Electrons to the Atom with more Valence Electrons, the lowest amount of Electrons that will make both Atoms’ Valence Electrons 0.

In the rule “Ionic Bonding” replace

If two Ions are incapable of undergoing Ionization with each other and have opposite Charges

with

If two Ions have opposite Charges

Upon enaction of this proposal, create a blank wiki page entitled “Space”

Add a rule entitled “Space”

A number representing an amount of Protons, Neutrons, and Electrons will be stored on the wiki page entitled “Space.” As a daily action, an Atom may take some Protons, Neutrons, and Electrons from Space. To do so, an Atom shall make a GNDT comment containg nothing but “Taking DICEX Y from Space” where Y is the thing that the Atom would like to take, and X is the amount of Y that exists in Space divided by 4, rounded up. The rolled amount of Y from Space to the Atom. The wiki page entitled “Space” will have the following format:
Protons:
Neutrons:
Electrons:

Upon enaction of this proposal, add up all of the Protons, Neutrons, and Electrons in Reagents and move them to Space.

Add to the rule “Ionic Bonding”

There are two types of bonds: Direct and Indirect. A Direct bond is a standard Bond between two Atoms. An Indirect Bond is when two Atoms are both Directly Bonded with a common third Atom. Atoms are also considered to be Indirectly Bonded if they are both Indirectly Bonded with a common Atom. This definition of Indirect Bonding can be repeated recursively. That means, for example, in A-B-C-D-E-F where a letter represents an Atom and a ‘-’ represents a bond, A is Indirectly Bonded to C, D, E, and F, while C is Indirectly Bonded to A, E, and F.

Add a rule entitled “Explosions”

Atoms can Explode. An Atom may make themselves Explode at any time if they have at least 30 Protons and 30 Neutrons. When an Atom Explodes, half of their Protons, Neutrons, and Electrons, rounded up, are moved to Space, and any Atoms Directly Bonded to the Atom also Explode, but only lose one fourth of their Protons, Neutrons, and Electrons, rounded up.

Repeal the rule “Fission” and create a new rule by the same name

An Atom has a Nuclear Instability equal to their Protons minus their Neutrons, or 0 if the result is negative. If an Atom’s Nuclear Instability is greater than 0, the Atom is Fissionable. If it has been at least one day since any Atom has checked to see if the Fissionable Atom Explodes, any Atom may check to see if the Fissionable Atom Explodes. To do so, the Atom rolls DICEX where X is equal to the Fissionable Atom’s Mass. If the Result is less than or equal to the Fissionable Atom’s Nuclear Instability, they Explode.

Add a rule entitled “Collision”

Any Atom may, as a daily action, Collide with another Atom. The Atom choosing to Collide will Explode no matter what, but it will only lose one fourth of its Protons, Neutrons, and Electrons, rounded up, instead of losing half. To Collide with an Atom, the Atom wishing to Collide shall declare that they are attempting to Collide with [The name of the Atom they wish to Collide with], and roll DICEX, where X is double the amount of Direct and Indirect Bonds of the Atom being Collided with. If X is 0, DICE1 is used instead. If a 1 is rolled, the Atom being Collided with will Explode.

Basically, I’m proposing that we rewrite the majority of the rules. This gets rid of Heat and the Ionization system(including Electronegativity), both of which used quite a bit of math, which was somewhat boring. It replaces the Ionization system with a new, less overwhelming system which allows for both more interesting and more realistic Ionic Bonds. It adds a system where rather than having a lot of Reagents, we simply have a pile of unused Atomic Particles, which is added to by Exploding Atoms and can be taken from by any Atoms. The Space thing also replaces Fusion, which this proposal would remove. Fission is still there, but in a less complicated format, and with more usage of the word ‘Explode’ rather than ‘Decay’ because focus groups have shown that our demographic prefers the word ‘Explode’ to ‘Decay’ (I’m kidding. It’s really because I was adding the Explosion thing anyway and for the sake of simplicity I figured it might as well be used in Fission). Finally, this adds a system of Collision where Atoms can Collide with other Atoms and make both Explode. Collision is heavily dependent on Ionic Bonds. It is noteworthy that in the event of a Collision, all Bonds between Atoms involved in the Collision are usually broken.

The Collision System will most likely make some numbers less stagnant, hopefully getting rid of the uncomfortable amount of 1s and 0s on the GNDT. I only read over all of this about three times, which means there are bound to be some errors. I tried to make this chaosish, but it might not be chaotic enough. If IceFromHell’s proposal passes I’ll probably kill this.

Sunday, April 20, 2014

Houston, we have a problem here.

Benzene is about to go idle, and a proposal hasn’t passed for days. No one seems to be doing anything except RaichuKFM and Pizzashark. What now?

Wednesday, April 16, 2014

Proposal: Fusion of Reagents

Times out and fails 1-2. -RaichuKFM

Adminned at 18 Apr 2014 16:59:04 UTC

Add to the rule “Fusion”

As a daily action, an Atom may make any two Reagents Fuse with each other, as long as both Reagents have a Heat grater than their Mass, and the Atom making the Reagents Fuse has a Heat greater than half of the Mass of the more Massive Reagent, rounded up. When an Atom makes two Reagents Fuse, half of the Mass of the more Massive Reagent, rounded up, is subtracted from the Atom’s Heat. The older Reagent involved then gains the Protons, Neutrons, and Electrons of the other Reagent, and the Heat of the older Reagent involved becomes the difference of the sum of the Heats of both Reagents and the sum of the Masses of both Reagents, divided by 2, rounded down. The newer Reagent involved then ceases to exist.

Proposal: I’d like to join the game

Not posted by an Atom, so its not a Proposal. -RaichuKFM

Adminned at 15 Apr 2014 17:20:28 UTC

I’d like to join the current game.

Sunday, April 13, 2014

Proposal: Heat, now with 16.6% less usage of the word ‘Mass’

Times out and passes 3-0-1. -RaichuKFM

Adminned at 15 Apr 2014 17:23:37 UTC

Add to the rule “Atomic Structure”

All Atoms have Heat, tracked in the GNDT. Heat defaults to 100. Heat cannot be negative.

Add to the rule “Ionic Bonding”

When a Bond occurs, the Heat of both of the Atoms Bonding becomes the average of their Heats, rounded down.

Add to the rule “Fusion”

When an Atom Fuses with a Reagent, the Atom’s Mass is subtracted from its Heat, and the Reagent’s Mass is subtracted from the Reagent’s Heat. The final Heat of the Fused Atom then becomes the average of its Heat and the Reagent’s Heat.

In the rule “Fusion” replace

Fusion is only possible if the Atom has a Mass greater than or equal to the Protons of the Reagent.

with

Fusion is only possible if the Atom has a Mass greater than or equal to the Protons of the Reagent, and the Heat of the Atom is greater than or equal to the Mass of the Atom.

Add to the rule “Fission”

When an Atom Decays, its Heat becomes its current Heat, divided by 2, rounded up, plus its Mass. The Heat of the Reagent created by the Decay is the Heat of the Atom from before the Decay, divided by 2, rounded down.

In the rule “Reagents” replace

The Atom Adding the Reagent shall roll 4DICE3 and subtract 8 to determine the Charge of the new Reagent.

with

The Atom Adding the Reagent shall roll 10DICE5 and add 70 to determine the Heat of the new Reagent. The Atom Adding the Reagent shall roll 4DICE3 and subtract 8 to determine the Charge of the new Reagent.

In the rule “Reagents” replace

When an Atom is Adding a Reagent, they shall make a comment on the GNDT including the name of the Reagent and both of the necessary dice rolls.

with

When an Atom is Adding a Reagent, they shall make a comment on the GNDT including the name of the Reagent and all three of the necessary dice rolls.

In the rule “Reagents” replace

A Reagent’s Protons, Neutrons, and Electrons are determined when it is Added.

with

A Reagent’s Protons, Neutrons, Electrons, and Heat are determined when it is Added.

in the rule “Reagents” replace

The format of each Reagent will be as follows:
Reagent X
Protons:
Neutrons:
Electrons:

with

The format of each Reagent will be as follows:
Reagent X
Protons:
Neutrons:
Electrons:
Heat:

To summarize, Atoms have Heat. When Atoms interact in any way, their Heat is averaged. When an Atom Fuses, it loses Heat relative to its Mass, and when it Decays, it gets that Heat back. Atoms cannot Fuse if they don’t have enough Heat. If an Atom doesn’t have enough Heat to Fuse, they’ll have to bond with an Atom to steal some heat, or wait to Decay to get back some Heat.

Saturday, April 12, 2014

Proposal: Is It Hot in Here or is That Just Me?

Self-killed -Larrytheturtle

Adminned at 13 Apr 2014 19:15:30 UTC

Add to the rule “Atomic Structure”

All Atoms have Heat, tracked in the GNDT. Heat defaults to 100. Heat cannot be negative.

Add to the rule “Ionic Bonding”

When a Bond occurs, the Heat of both of the Atoms Bonding becomes the average of their Heats, rounded down.

Add to the rule “Fusion”

When an Atom Fuses with a Reagent, the Atom’s Mass is subtracted from its Heat, and the Reagent’s Mass is subtracted from the Reagent’s Heat. The final mass of the Fused Atom then becomes the average of its Heat and the Reagent’s Heat.

In the rule “Fusion” replace

Fusion is only possible if the Atom has a Mass greater than or equal to the Protons of the Reagent

with

Fusion is only possible if the Atom has a Mass greater than or equal to the Protons of the Reagent, and the Heat of the Atom is greater than or equal to the Mass of the Atom

Add to the rule “Fission”

When an Atom Decays, its Heat becomes its current Heat, divided by 2, rounded up, plus its Mass. The Heat of the Reagent created by the Decay is the Heat of the Atom from before the Decay, divided by 2, rounded down.

In the rule “Reagents” replace

The Atom Adding the Reagent shall roll 4DICE3 and subtract 8 to determine the Charge of the new Reagent.

with

The Atom Adding the Reagent shall roll 10DICE5 and add 70 to determine the Heat of the new Reagent. The Atom Adding the Reagent shall roll 4DICE3 and subtract 8 to determine the Charge of the new Reagent.

In the rule “Reagents” replace

When an Atom is Adding a Reagent, they shall make a comment on the GNDT including the name of the Reagent and both of the necessary dice rolls

with

When an Atom is Adding a Reagent, they shall make a comment on the GNDT including the name of the Reagent and all three of the necessary dice rolls

In the rule “Reagents” replace

A Reagent’s Protons, Neutrons, and Electrons are determined when it is Added.

with

A Reagent’s Protons, Neutrons, Electrons, and Heat are determined when it is Added.

in the rule “Reagents” replace

The format of each Reagent will be as follows:
Reagent X
Protons:
Neutrons:
Electrons:

with

The format of each Reagent will be as follows:
Reagent X
Protons:
Neutrons:
Electrons:
Heat:

To summarize, Atoms have Heat. When Atoms interact in any way, their Heat is averaged. When an Atom Fuses, it loses Heat relative to its Mass, and when it Decays, it gets that Heat back. Atoms cannot Fuse if they don’t have enough Heat. If an Atom doesn’t have enough Heat to Fuse, they’ll have to bond with an Atom to steal some heat, or wait to Decay to get back some Heat.
I might have done something wrong.

Proposal: Compromise

Times out and passes 2-0-1. -RaichuKFM

Adminned at 13 Apr 2014 19:10:41 UTC

In the rule “Idle Atoms”, replace “Admins may render themselves Idle at any time, but should make a post announcing it when they do so.” with the following phrase:

Admins may render themselves Idle at any time, but should announce it in a post or comment when they do so.

If the Proposal “Part of the Precipitate” passed, instead replace the phrase “but should make a comment announcing it when they do so.” in the Rule “Idle Atoms” with the phrase “but should announce it in a post or comment when they do so.”

This work for everyone?

Proposal: Part of the Precipitate

Times out and fails 0-3. -RaichuKFM

Adminned at 13 Apr 2014 08:52:35 UTC

In the rule “Idle Atoms”, replace “Admins may render themselves Idle at any time, but should make a post announcing it when they do so.” with:-

Admins may render themselves Idle at any time, but should make a comment announcing it when they do so.

A quorum of players once wanted admins to post an entire blog entry whenever they idled themselves. I think ringing a big bell for “player got bored or became too busy to play” is probably psychologically unhelpful, but here you go, consider this an announcement. I shall idle myself after posting this.

Thursday, April 10, 2014

Proposal: Pun Involving Ironic and Ionic

Reaches quorum and passes 4-0. -RaichuKFM

Adminned at 11 Apr 2014 16:52:13 UTC

Add to the rule “Fission”

An Atom with 1 Proton always has a Nuclear Instability of zero.

Add a new rule “Ionic Bonding”

If two Ions are incapable of undergoing Ionization with each other and have opposite Charges, either one may Form an Ionic Bond between them. An Atom’s Ionic Bonds will be kept track of in a column of the GNDT. When a new Ionic Bond is Formed, both Atoms involved will have the name of the other Atom added to their Ionic Bonds GNDT column. An Ionic Bond always exists between two different Atoms and is two directional; if one Atom is Ionically Bonded to another, the other is Ionically Bonded to it as well. If for any reason, the Charge on either Atom changes such that the Charges of the two Ionically Bonded Atoms either are not opposite or are zero, the Ionic Bond immediately Breaks and the names of both Atoms are removed from each of their Ionic Bond GNDT columns. This is the only way an Ionic Bond can Break.

So I realized that if you have 1 proton, 0 neutrons, and 2 (or more) electrons, if you Decay, you dont lose any protons or neutrons, but you lose electrons. 1. this doesnt make sense thematically, and 2. it would create an illegal Reagent with only electrons.

Wednesday, April 09, 2014

Proposal: Ionic Bonding

Self-Killed. -RaichuKFM

Adminned at 10 Apr 2014 19:12:56 UTC

Add a new rule entitled “Ionic Bonding”

If an atoms’ electronegativity is not zero, and it has been at least 12 hours since the atom last attempted to bond, the atom may bond with one or more atoms if the atom’s electronegativity is the opposite of the sum of all other atoms’ electronegativity. When atoms bond, each atom involved in the atomic bond is considered to be bonded to every other atom involved in the atomic bond. A list of atoms that an atom is bonded with is stored in the atom’s GNDT row (for non-reagent atoms), and on the atom’s entry on the wiki page “Reagents” (for reagent atoms). To bond, an atom shall declare which atoms they are attempting to bond with, and roll a diceX where X is the amount of atoms that the atom is attempting to bond with multiplied by five. If the result is one, the atoms will become bonded.

Proposal: Ionic Bonding

Add a new rule entitled “Ionic Bonding”

If an atoms’ electronegativity is not zero, and it has been at least 12 hours since the atom last attempted to bond, the atom may bond with one or more atoms if the atom’s electronegativity is the opposite of the sum of all other atoms’ electronegativity. When atoms bond, each atom involved in the atomic bond is considered to be bonded to every other atom involved in the atomic bond. A list of atoms that an atom is bonded with is stored in the atom’s GNDT row (for non-reagent atoms), and on the atom’s entry on the wiki page “Reagents” (for reagent atoms). To bond, an atom shall declare which atoms they are attempting to bond with, and roll a diceX where X is the amount of atoms that the atom is attempting to bond with multiplied by five. If the result is one, the atoms will become bonded.

Proposal: Nucular Stuff

Reaches quorum and passes 7-0. -RaichuKFM

Adminned at 10 Apr 2014 19:09:33 UTC

Add to the rule “Atomic Structure”

All Atoms have a Mass equal to the sum of their Protons and Neutrons.

Add a new rule “Fusion”

As a daily action, an Atom may Fuse with a Reagent. Fusion is only possible if the Atom has a Mass greater than or equal to the Protons of the Reagent. When an Atom and Reagent Fuse, the Atom gains all of the Protons, Neutrons, and Electrons of the Reagent and the Reagent ceases to exist.

Add a new rule “Fission”

An Atom has a Nuclear Instability equal to their Protons minus their Neutrons, or 0 if the result is negative. If an Atom’s Nuclear Instability is greater than 0, the Atom is Fissionable. If it has been at least one day since any Atom has checked to see if the Fissionable Atom Decays, any Atom may check to see if the Fissionable Atom Decays. To do so, the Atom rolls DICEX where X is equal to the Fissionable Atom’s Mass. If the Result is less than or equal to the Fissionable Atom’s Nuclear Instability, they Decay. When an Atom Decays, they lose half their Protons rounded down, half their Neutrons rounded down, and half their Electrons rounded down. A new Reagent is then immediately Added with the number of Protons, Neutrons, and Electrons lost by the Decaying Atom.

In the rule “Reagents” replace

If it has been at least one day since any Atom has Added a Reagent, an Atom may Add a Reagent.

with

If it has been at least one day since any Atom has Added a Reagent, or there are fewer Reagents than there are non-Reagent Atoms, an Atom may Add a Reagent.

Proposal: Up and Atom

Can’t reach quorum for at 1-4 and fails. -RaichuKFM

Adminned at 10 Apr 2014 19:07:43 UTC

Enact a new rule, “Branching”:-

Each Atom may Branch from at most one other Atom; the name of this other Atom is tracked in the GNDT column of the Branching Atom (for non-Reagent Atoms) or the Branching Atom’s entry on the wiki page “Reagents” (for Reagent Atoms). By default, an Atom does not Branch from anything.

An Atom may be Stable, Unstable or Free. If the number of Electrons on all Atoms which Branch from an Atom (the “Core”) equal the number of Electrons that the Core has, then the Core is Stable. If the number of Electrons on all Atoms that Branch from an Atom (the “Core”) exceed the number of Electrons that the Core has, then the Core is Unstable. Otherwise it is Free.

At any time, an Atom which does not Branch from another Atom may Branch from any Free Atom.

Wading in with virtually no background in chemistry.

Wednesday, April 09, 2014

Proposal: Overt Reagent Woman

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 09 Apr 2014 12:33:15 UTC

Add to the rule “Atomic Structure”

Electronegativity can be negative.

Create a new rule entitled “Reagents”

If it has been at least one day since any Atom has Added a Reagent, an Atom may Add a Reagent. A Reagent is an Atom that is not controlled by a human, and is an Atom for the purposes of Dynastic Rules only. Reagents do not get votes nor do they count towards quorum. A Reagent’s Protons, Neutrons, and Electrons are determined when it is Added. The Atom Adding the Reagent shall roll 8DICE5, subtract 24, and take the absolute value of the result to determine the number of Protons in the newly Added Reagent. If the result is 0 Protons, the Reagent is given 1 Proton instead. The Reagent has a number of Neutrons equal to its Protons. The Atom Adding the Reagent shall roll 4DICE3 and subtract 8 to determine the Charge of the new Reagent. The Reagent’s Electrons will be determined by subtracting its Charge from its Protons. If the result would make the Reagent’s Electrons a negative number, the Electrons are set to equal the number of Protons, and the Charge is 0 instead. Each new Reagent is listed on the Wiki page entitled “Reagents” and will not be tracked in the GNDT like other Atoms. Reagents will be named Reagent X, with X starting at 1 and increasing by 1 for each new Reagent Added. When an Atom is Adding a Reagent, they shall make a comment on the GNDT including the name of the Reagent and both of the necessary dice rolls, with no other information.

The format of each Reagent will be as follows:

Reagent X
Protons:
Neutrons:
Electrons:

Joining

I would like to become an atom

Monday, April 07, 2014

Proposal: Double Whoops

Reaches quorum and passes either 7-0 or 8-0. pizzashark voted FOR before becoming an Atom, so I don’t know if it retroactively counts or not. -RaichuKFM

Adminned at 08 Apr 2014 11:11:09 UTC

In the rule entitled “Atomic Structure” replace “(2 x Charge) - (Electrons Mod 8) + Floor(Electrons/8)” with “(2 x Charge) + (Electrons Mod 8) - Floor(Electrons/8)”

What benzene said.

Proposal: Whoops

Illegal third pending Proposal. -RaichuKFM

Adminned at 07 Apr 2014 16:00:22 UTC

In the rule entitled “Atomic Structure” replace “(2 x Charge) - (Electrons Mod 8) + Floor(Electrons/8)” with “(2 x Charge) + (Electrons Mod 8) - Floor(Electrons/8)”

Made a sign error in the formula.

Proposal: Secret Reagent Man

Self-Killed. -RaichuKFM

Adminned at 08 Apr 2014 11:07:34 UTC

If the proposal entitled “I’ve got my ion you” passes, add the following to “Atomic Structure”

Electronegativity may be negative.

Add a new rule entitled “Reagents”

If it has been at least one day since any Atom has Added a Reagent, an Atom may Add a Reagent. A Reagent is an Atom not controlled by a human. Reagents do not get votes nor do they count towards quorum, but are, for all other purposes, considered Atoms. A Reagent’s Protons, Neutrons, and Electrons are determined when it is Added. The Atom Adding the Reagent shall roll 8DICE5, subtract 24, and take the absolute value of the result to determine the number of Protons in the newly Added Reagent. If the result is 0 Protons, the Reagent is given 1 Proton instead. The Reagent has a number of Neutrons equal to it’s Protons. The Atom Adding the Reagent shall roll 4DICE3 and subtract 8 to determine the Charge of the new Reagent. The Reagent’s Electrons will be determined by subtracting it’s Charge from it’s Protons. If the result would make the Reagent’s Electrons a negative number, the Electrons are set to equal the number of Protons, and the Charge is 0 instead. Each new Reagent will be given it’s own row in the GNDT, and will be named Reagent X, with X starting at 1 and increasing by 1 for each new Reagent Added. When an Atom is Adding a Reagent, they shall make a comment on the GNDT including the name of the Reagent and both of the necessary dice rolls.

Here is a link to what the distributions for the dice rolls look like: http://anydice.com/program/38bb

I think adding more atoms will open the door to fun stuff, like bonding and fusion, for example. Maybe one new atom a day isn’t enough, but I’d rather be cautious now and add more later than have too many.

Trapped In A Particle Accelerator

After 9 days of inactivity, Babylon idles out. Quorum is four.

Monday, April 07, 2014

Proposal: I’ve got my ion you

Reaches quorum and passes 5-0. -RaichuKFM

Adminned at 07 Apr 2014 16:03:10 UTC

Add to the rule entitled “Atomic Structure”

An Atom has an Electronegativity equal to the following: (2 x Charge) - (Electrons Mod 8) + Floor(Electrons/8).

Add a new rule entitled “Ionization”

An Atom may move an Electron from themself to another Atom, or from another Atom to themself; this is called Ionization. Ionization may only occur if the Electronegativity of the Atom accepting the Electron is higher than the Electronegativity of the Atom donating the Electron would have been if the donating Atom had lost the Electron.

The formula just makes it so gaining a proton increases e-neg by 2, gaining an electron decreases it by 1, and having a closed shell of electrons (a multiple of 8) makes your electronegativity go down a lot. I played around with a few formulas in excel and this one gave me the best results. I wasn’t sure if putting a formula like that in a rule was ok, but I had a tough time making it into unambiguous words. I had a similar problem with the last sentence of Ionization. Does it make sense? Basically you take the electron off and compare electronegativities and put it on the Atom with the higher one.

Proposal: Minor Fix

Reaches quorum and passes 7-0. -RaichuKFM

Adminned at 07 Apr 2014 05:08:08 UTC

In the Rule “Atomic Structure” replace the phrase “All Atoms have Protons, Neutrons, and Electrons, whose quantity is tracked in the GNDT.” with “All Atoms have Protons, Neutrons, and Electrons, whose quantity is tracked in the GNDT and default to one, zero, and one, respectively.”

Setting a proper default for when players enter the game.

Sunday, April 06, 2014

Proposal: Everybody is Hydrogen.

Reaches Quorum and passes 7-0. Adminned by Rodney.

Adminned at 06 Apr 2014 05:43:18 UTC

Add a new rule entitled “Atomic Structure”

All Atoms have Protons, Neutrons, and Electrons, whose quantity is tracked in the GNDT. All Atoms must have at least one Proton. An Atom has a Charge equal to their Protons minus their Electrons. Charge can be negative. If an Atom’s Charge is not zero, they are an Ion. If an Atom’s Charge is positive, they are a Cation. If an Atom’s Charge is negative, they are an Anion.

Set all Atoms’ Protons and Electrons to 1, and Neutrons to 0.

Ascension Address: The Chemistry Dynasty

Somewhere, in what was once the research bay of the crashed ship, sits a lone, forgotten flask, filled with an unknown substance. Nothing seems too interesting about the flask or the substance—at least macroscopically. Zooming in further, however, reveals a world of chaos and commotion, a world of dynamic equilibrium, a world of atoms and molecules. This is the world of Chemistry.

Repeal all Dynastic Rules, Change Infected to Atom.

Friday, April 04, 2014

Declaration of Victory: I guess I won?

Votes for exceed quorum and there are no votes against, so it passes 6-0. Congratulations benzene! -RaichuKFM

Adminned at 05 Apr 2014 09:09:41 UTC

According the rule entitled “The Royal Chamber” because Kevan rolled an 8 on his “Swarming” I win.

Proposal: Mutiny

Self-killed. Failed by Kevan.

Adminned at 04 Apr 2014 15:26:35 UTC

Add a new rule entitled “Mutiny”

If an Infected is an Occupant of The Royal Chamber, they may roll DICEX in the GNDT with the comment “Mutiny” where X is equal to the number of Infecteds who are Occupants of the Royal Chamber not including Kevan and The Alien. If the result is 1, the Infected who rolled DICEX may declare victory. If the result is not 1, the Infected shall select an Occupant of the Royal Chamber other than Kevan or The Alien by making a comment in the GNDT with the name of the selected Infected and “is victorious”. The selected Infected may declare victory.

Kevan has won enough games already.

Proposal: Royal Jam

Reached quorum 9 votes to 0. Enacted by Kevan.

Adminned at 04 Apr 2014 14:18:56 UTC

Enact a new subrule of “The Chambers” called “The Royal Chamber”:-

The Royal Chamber is below the Crawlspace. If the Alien is in the Royal Chamber, any Infected in the Royal Chamber may move it to the Crawlspace. If there are exactly two Infected in the Royal Chamber and one of them is named Kevan, then either of those Infecteds may roll DICE10 in the GNDT with a comment of “Swarming”, if neither has already done so this dynasty. On a result of 1-6, the Infected named Kevan achieves victory; on any other result, the other Infected in the Royal Chamber achieves victory.

Occupants:

Proposal: Royal Jelly

Self-killed. Failed by Kevan.

Adminned at 04 Apr 2014 02:19:08 UTC

Enact a new subrule of “The Chambers” called “The Royal Chamber”:-

The Royal Chamber is below the Crawlspace. If the Alien is in the Royal Chamber, any Infected in the Royal Chamber may move it to the Crawlspace. If there are exactly two Infected in the Royal Chamber and one of them is named Kevan, then either of those Infecteds may roll DICE10 in the GNDT with a comment of “Swarming”, if neither has already done so this dynasty. On a result of 1-6, Kevan achieves victory; on any other result, the other Infected in the Royal Chamber achieves victory.

Occupants:

Friday, April 04, 2014

Well

I was going to wait for the next dynasty, but it doesn’t look like it’s going to be soon.
So I wish to be unidled, please.

Proposal: A Tight Squeeze

Reached quorum 5 votes to 1. Enacted by Kevan.

Adminned at 04 Apr 2014 01:22:26 UTC

Enact a new subrule of “The Chambers” called “Crawlspace”:-

Any Occupant of the Crawlspace who has a Size of 5 or more may not take any action defined by a dynastic rule.

Occupants:

Wednesday, April 02, 2014

Proposal: Klaatu Barada Nikto

Self-killed. Failed by Kevan.

Adminned at 04 Apr 2014 01:29:28 UTC

To the rule “Glorious Overlord”, add:-

If the Communicant has more Brain than the Alien, then he or she may, at any time, force the Alien to perform any dynastic action that it would be legal for the Alien to perform.

Tuesday, April 01, 2014

Proposal: Down and Out

Reaches quorum and passes 6-0. -RaichuKFM

Adminned at 02 Apr 2014 14:32:17 UTC

To the rule “The Chambers”, add:-

Each Chamber is either on the Surface, or below one or more other Chambers (known as its “Entrances”); if a Chamber does not specify that it is below any others, it is on the Surface. The Infected who made the proposal that enacted this rule may at any time randomly select an Infected (other than the Alien) who voted in favour the proposal that enacted this rule, whether or not their currently occupied Chamber has an Entrance; upon doing so, the selected Infected achieves victory and any Chamber with no Entrance is considered to be on the Surface. If a Hive Proposal would create or modify a Chamber which - following the Proposal’s enactment - would not be on the Surface, then Dig Votes on that Proposal from Infecteds who are neither occupying that Chamber nor any of the Chambers which would be its Entrances are not considered to be Dig Votes.

Proposal: Doctor Teeth

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 02 Apr 2014 01:17:44 UTC

Create a new subrule to “Hold Items” entitled “Fangs”:-

Item Name: Fangs
Bulk: 0
Grip: 0
Method for acquiring: An Infected may increase their Mutation by 1 to gain Fangs, if they have no Fangs.
Effect: If an Infected with Fangs causes an Infected’s Phenotype to be reduced under the rule “Conflict”, the Infected with Fangs may gain 1 Size or 1 Brain. Fangs are a Bodily Item.