Proposal: 2.0 version New And Improved!
self-killed failed by card
Adminned at 27 Jan 2018 05:51:10 UTC
Remove “A Resident’s Priority is a non-integer number equal to their Alertness plus one hundredth of their Health.”
Add the following to Stats
Each Resident has a Priority, which is a rational number that can be 0 or larger, tracked in the GNDT equal to their Alertness minus their Hangover plus one hundredth of their Health.
For each instance of “X Hangover” in the ruleset where X is an integer, halve that number.
Change “Each Resident has a Hangover Level (or “Hangover”), which is an integer that can be negative, tracked in the GNDT in the Alertness column after the alertness stat separated with a minus symbol, and defaulting to 0.”
Change “As a Craction which can only be taken in the same atomic action as removing the last item from a Crate, a Resident may add a Fibreboard item to their hands slot.” to
The Resident which causes the Crate to be eligible to be discarded can do the following as a Craction: discard the crate and then add a Fibreboard to an empty hands slots of each Resident with the same priority as them.
If “Don’t Swallow The Cap” has not passed do the following:
Change “If a stat in this rule (ignoring Bonuses) would be increased above ten, it instead becomes ten.” to
If a stat in this rule (ignoring Bonuses and besides Priority) would be increased above ten, it instead becomes ten.
samzeman:
Damn, you said that it was a real number. Why didn’t I think of adding a complex component to alertnesses, bringing in the entire debate of whether i is bigger than 1 or whatever.
Should you not include a section for if DSTCap passes? e.g editing the rule, which would include alertness, to include priority also.