Proposal: Bear Energy Juice Treaty
Fails 1-3—Clucky
Adminned at 02 Feb 2021 20:10:13 UTC
In Rule “Bear” add subrule “Bear Power Ups” and add the description:
Bears can have a “Power Up” that they can assign themselves and are kept tracked in the “Bears” on “Treaty Appendices” and are recorded as “-” to denote that the Bear has no Power Ups. Bears can only assign themselves 1 “Power Up” However, as a Weekly Action, a Bear may change their “Power Up”.
A “Power Up” has a name (which is flavor text) and an ability, notated as “Name - Ability”.
As an action, a Bear may use their “Power Up”’s ability. However ,they may not do the action in the last sentence until 72 hours have passed since the last time they did the action in the last sentence.
.Forest Bread Crumbler Power Up - Roll {1,1,1,7,7,7}. Add the result to the Health on “Bears” on “Treaty Appendices”. Add 1 more if you are the Den Mother.
.Forest Chocolate Beans Power Up - Roll {2,2,4,4,6,6}. Add the result to the Health on “Bears” on “Treaty Appendices”. Add 1 more if you are the Den Mother.
.Forest Bomb-Bomb Blast Power Up - Roll {1,2,4,4,6,7}. Add the result to the Health on “Bears” on “Treaty Appendices”. Add 1 more if you are the Den Mother.
.Forest Extreme Sour Patch Power Up - Roll {1,2,3,5,6,7}. Add the result to the Health on “Bears” on “Treaty Appendices”. Add 1 more if you are the Den Mother.
🤷♀️
Clucky: he/him
Bears are inherently lazy creatures. Having to grind an action every 72 hours on the nose for optimal gameplay goes against the lazy spirit of the bear.
Also while I’m okay with health regen being a thing, I think this makes it a bit too easy. You’re getting ~8 health a week which means you get ~16 honey a week. I think that is too much