Monday, November 14, 2011

Proposal: Chitty Chitty Bang Bang

Sked—Clucky

Adminned at 16 Nov 2011 10:42:24 UTC

Create a new dynastic rule called “Upgrades”

There are a number of upgrades a cab can have. A Driver has a pool of Upgrades, which are listed in on the wikipage “Taxi Cab Upgrades”. Unless otherwise specified, a Driver may only have one of each upgrade. By default, a Driver does not start with any upgrades. If a Driver’s set of upgrades is exactly default, then their upgrades need not be listed on the wiki page. Each upgrade must be of a kind detailed in a subrule to this rule.

Each upgrade must have three things - a name, by which the upgrade can be referenced on the wiki page; a cost, which must be a non-negative integer; and an effect.

A driver who does not currently have a given upgrade may spend the cost of the upgrade and add the upgrade to their list of upgrades.

Give “Upgrades” the following list of subrules

Flight
Name: Flight
Cost: 20
Effect: none

Underwater
Name: Underwater
Cost: 10
Effect: none

Overtime
Name: Overtime
Cost: 10
Effect: Whenever a Driver who has the overtime upgrade requests assignment they may activate their first six routes instead of their first five. If they also have the “Weekends” upgrade they may activate their first seven.

Weekends
Name: Weekends
Cost: 10
Effect: Whenever a Driver who has the weekends upgrade requests assignment they may activate their first six routes instead of their first five. If they also have the “Overtime” upgrade they may activate their first seven.

Route Hammer
Name: Route Hammer
Cost: 15
Effect: Any driver who has the Route Hammer upgrade may, as a weekly action, remove one route from their list of routes.

Super Scouting
Name: Super Scouting
Cost: 15
Effect: Scouting costs for all routes are reduced by one, to a minimum of 2.

Add the following subrules to “Routes”.

Flying

A Flying Route has a Scouting Cost of 10. When a driver drives an Flying Route, if that driver has the “Flight” upgrade that driver earns 5 Cash. Otherwise the driver earns no cash.

Underwater
A Underwater Route has a Scouting Cost of 5. When a driver drives an Underwater Route, if that driver has the “Underwater” upgrade that driver earns 3 Cash. Otherwise the driver earns no cash.

If the proposal http://blognomic.com/archive/scouting1/ does not pass, remove the text “A Underwater Route has a Scouting Cost of 5.” and “A Flying Route has a Scouting Cost of 10.” from subrules of the rule “Routes” and the whole subrule “Super Scouting” of the rule “Upgrades”

Comments

Murphy:

14-11-2011 19:04:32 UTC

for

Bucky:

14-11-2011 19:28:19 UTC

Strongly imperial

SingularByte: he/him

14-11-2011 19:38:16 UTC

imperial

Kevan: he/him

14-11-2011 19:43:42 UTC

against I’m about 50/50 on mechanics versus theme, but the wiki bloat pushes it over. Having to check three different pages to glance at the total gamestate is too much.

Clucky: he/him

14-11-2011 19:50:58 UTC

I mean, it would certainly be possible to condence the wikipages into one. I just figured the proposal was long enough already. This dynasty is going to get pretty boring if its just driving routes.

Ornithopter:

14-11-2011 20:40:18 UTC

against Unthematic.

Spitemaster:

14-11-2011 23:22:05 UTC

against

scshunt:

15-11-2011 05:15:04 UTC

for

Prince Anduril:

15-11-2011 08:29:36 UTC

against

ChronosPhaenon:

15-11-2011 13:32:57 UTC

imperial

Bucky:

15-11-2011 19:55:39 UTC

CoV against

Pavitra:

16-11-2011 02:52:25 UTC

against Doesn’t blank the page.

Kevan: he/him

16-11-2011 11:35:23 UTC

[Pavitra] I think “By default, a Driver does not start with any upgrades” covers that.

PBURNS:

16-11-2011 15:13:59 UTC

for Love the idea, but it should be tracked in the GNDT (per Kevan). I suggest if this doesn’t pass, you give it another go, let me know if you want any help.

Clucky: he/him

16-11-2011 18:42:02 UTC

against so I don’t have to count votes