Wednesday, January 29, 2020

Proposal: Condensed Milk, Sweetened, 12oz x 3

Passes as Popular 7-1.—Tantusar

Adminned at 30 Jan 2020 04:29:18 UTC

Append to “Damage”:

If an Individual or other game object (such as an Artefact) has more than one of a certain type of Damage Token, all of that type may instead be represented by one token followed by the relevant number. (For example, “{{Soul}}x13 {{Flesh}}x4” would be an acceptable representation of an Individual’s Damage Tokens.)

There are rather a lot of Damage Tokens in the Individuals page.

Comments

Josh: Observer he/they

29-01-2020 11:45:50 UTC

for

Kevan: he/him

29-01-2020 12:03:49 UTC

against I actually prefer the piles of tokens; it feels more tactile, like a boardgame, and makes it clear at a glance how relatively damaged everyone is.

Tantusar: he/they

29-01-2020 12:09:31 UTC

I’m not especially interested in relative damage, I care about the facts. Fact #1: Even now that the width of the iframe is dynamic, I still have to scroll left or right to see all the information.

Kevan: he/him

29-01-2020 12:23:01 UTC

I suppose it depends what players are most often looking to read. It seems useful right now that we can tell at a glance that, eg. you and Card have equal amounts of damage, as do Cuddlebeam and the Attendant. It’s even clear with minimal deduction that the difference between those totals is six (because the tokens of the less damaged players are indented by three on either side).

Looking at “Attendant: Soulx6, Fleshx2; Card: Fleshx9, Reality, Spatialx5, Soulx2; Cuddlebeam: Fleshx7, Realityx2, Spacialx2; Tantusar: Soulx13, Fleshx4”, it’s much less obvious where everyone stands.

Numbers would be better for making it clear that nine Flesh tokens aren’t ten, when we care about someone hitting ten, but I don’t think that’s enough of a benefit to drop the handful-of-poker-chips aesthetic. (I’d probably go for adding extra token styles for critical damage levels; at 10 Flesh you replace them with an equivalent 1 Skull, which you can break for change later on.)

Madrid:

29-01-2020 12:26:24 UTC

I was about to propose this myself actually, its really just my impression of what would be more ergonomic for myself for

card:

29-01-2020 16:39:16 UTC

against I like it how it is now

Lulu: she/her

29-01-2020 19:30:14 UTC

imperial

Darknight: he/him

29-01-2020 20:25:08 UTC

for

Kevan: he/him

29-01-2020 20:28:10 UTC

imperial CoV to a DEF, as how I read it matters less than how active players do.

Brendan: he/him

29-01-2020 21:18:39 UTC

for