Thursday, November 23, 2017

Proposal: Crafts

self-killed failed by card

Adminned at 25 Nov 2017 05:29:04 UTC

Add a new subrule called “Crafts” within “Spells” with:

If the Tesseract’s Orientation is that of your Affinity, you make a Craft by paying the appropriate shard cost in brackets as listed here according to the usual Spell shard cost nomenclature. A Tesserer can hold 1 Craft per 10 Power they have. The Crafts a Tesserer has is noted in the GNDT in its own column titled “Crafts”. Crafts, the ability you gain for having them and their shard cost are the following:

[VW] Paints: A Tesserer who has this item can change their Affinity to any other, at-will.
[FW] Alcohol: The Tesserer who has this item can GET WASTED and optionally brag about how they don’t remember what happened last night. They lose all of their Shards and their Power becomes 5.
[VN] Pesticide: A Tesserer with this item cannot have Nature Shards but each time they make a Void shard, they may roll a 1d3. If they roll a 1 with that, they gain another Void shard.
[NF] Chili Pepper: The Tesserer who has this item can make a Story post about how they eat the Chili Pepper. Upon doing so, they lose their Chili Pepper and gain 15 Power. The next time this Tesserer would gain Power, their Power becomes 0 instead.

More “things” than just shards.

Comments

Grynk:

11-24-2017 15:22:37 UTC

for

card:

11-24-2017 15:47:22 UTC

against because of paints, the other ones seem not too useful besides pesticide.

Diabecko:

11-24-2017 18:52:04 UTC

against
Paints is too powerful. I think changing affinity should be either impossible or very hard.

Cuddlebeam:

11-24-2017 19:26:47 UTC

against