Saturday, August 19, 2023

Dilemma #17 - The Machinists

Those rushing to the Battery Garden encounter another group who already are working hard to control the fires and to repair - or possibly scavenge parts from - the Solar Field. Once the immediate danger is over, the party cautiously introduce themselves, claiming to be a group of Machinists who were left behind when the last Great Machine departed. They warn that the failure of the Battery Garden has overloaded the power grid and that electrical fires will continue sporadically without maintenance work, offering to move into the Districts - at a price - to serve as repair teams.

Do the Districts hire these strangers, or move forward without them?

Hire: Gain 5 People (Machinists) and Lose 1 Food*


Ignore: Govern and Lose 1 Defences

* or lose 10 People instead if you are Starving

Comments

Josh: he/they

19-08-2023 16:46:48 UTC

I Hire the strangers.

Josh: he/they

19-08-2023 16:47:22 UTC

No shit I meant to Ignore, fuck

lemon: she/her

20-08-2023 07:57:50 UTC

Ignore! we already got the power that we needed out of the dying batteries.

JonathanDark: he/him

20-08-2023 17:03:29 UTC

I Ignore. We’ve got our own engineers working on the problem. We don’t need some random strangers trying to take advantage of the situation.

lendunistus: he/him

20-08-2023 20:29:05 UTC

I ignore the machinists.