Dilemma #17 - The Machinists
Those rushing to the Battery Garden encounter another group who already are working hard to control the fires and to repair - or possibly scavenge parts from - the Solar Field. Once the immediate danger is over, the party cautiously introduce themselves, claiming to be a group of Machinists who were left behind when the last Great Machine departed. They warn that the failure of the Battery Garden has overloaded the power grid and that electrical fires will continue sporadically without maintenance work, offering to move into the Districts - at a price - to serve as repair teams.
Do the Districts hire these strangers, or move forward without them?
Hire: Gain 5 People (Machinists) and Lose 1 Food*
Ignore: Govern and Lose 1 Defences
* or lose 10 People instead if you are Starving
Josh: he/they
I Hire the strangers.