Monday, November 27, 2023

Duel and Duality

A post-match commentary post, for the dynasty that has just ended.


Kevan: City he/him

27-11-2023 17:30:48 UTC

I thought that dynasty did a particularly good job of handling the disjunct at the heart of nearly all non-Suber Nomics - the fact that proposals and gameplay running at separate speeds means that they can (tactically or accidentally) get in the way of each other. It was good to see that a plain rule of “only process a round when everyone says to” worked, and that it didn’t need any hedging against absent players or zugzwangs after all.

Rock-paper-scissors with private communication but no mantle was interesting for encouraging pragmatic and temporary private deals. I had one or two mild early ones, including agreeing to flip a coin with Snisbo to decide which of us (who both had zero Achievements and happened to be standing next to each other) would grant “Thanks, Me” to the other. I wasn’t expecting the dynasty to end on a full “I lose so that you win” cooperation, but perhaps there was a longer-standing agreement paying off there.

I should have listened to my instincts more and repealed Glam. It was definitely in my blind spot for requiring a ruleset lookup table to confirm its outcomes, leading me to somehow miss that “Fabulous” was such an easy at-any-distance two-player teamup.

Was there a Blackout scam, in the end? I wasn’t sure, but it seemed foolish to risk dismissing the idea out of hand. I appreciated that the dynasty’s pacing gave us the space to argue that out as much as we wanted to.

JonathanDark: he/him

27-11-2023 17:51:07 UTC

Good points on all of the above. I enjoyed this dynasty a lot. My regret is not establishing a lasting collaboration with someone. Instead I had a few good short lived coordinations with a few people and one case where I had two people contact me with competing interests and had to burn one (no pun intended) to honor the other. Sorry Bucky!

At the end, I was getting desperate to create achievements that I could get quickly, but the Vox-Snisbo collaboration was just too powerful.

JonathanDark: he/him

27-11-2023 17:51:42 UTC

Sorry I keep saying Vox, but it’s Vovix. Sorry I keep mangling your name. That’s definitely my bad.

lendunistus: he/him

27-11-2023 17:51:47 UTC

yeah, I’m a bit mad at myself for missing Fabolous as well (as well as the fact that snipe doesn’t nullify charm)

quite a fun dynasty! I do kind of feel like there were a couple things I would’ve wanted to do that I didn’t get to (like the duel tournament we were discussing on Discord), I’m still satisfied

Vovix: he/him

27-11-2023 18:08:41 UTC

I’m also a big fan of the turn-based gameplay, dynasties with a fixed IRL timer can get stressful and difficult to recover once you fall behind. If a game has rounds, it’s only reasonable to have a rule of “the round ends once all active players have acted in it”. And as Kevan pointed out, it naturally resolved timing issues around “should this proposal apply to the current round or the next one”, as well as avoiding the “it’s advantageous to wait until the last moment to act” problem.

Vovix: he/him

27-11-2023 18:09:44 UTC

@JonathanDark No problem, people mis-shorten my name IRL all the time, too :)

Kevan: City he/him

27-11-2023 18:22:04 UTC

[JonathanDark] I’d expect Mantle Limitations to keep all collaborations strictly limited in time and/or scope, really - I don’t think the broad “I will always do anything to help you win, even if it means I lose” agreements make as much sense in a Mantle-free environment.

Vovix: he/him

27-11-2023 18:48:04 UTC

It wasn’t an explicit agreement, really, more of a general “well, we’ve been collaborating this whole time and only one of us has a chance to win at the moment”

Snisbo: she/they

27-11-2023 20:15:37 UTC

Yep. I had no achievements so far after losing my coin flip with Kevan, and Vovix had two (and was about to win). Seemed prudent to just help out in exchange for a general IOU

Kevan: City he/him

27-11-2023 20:35:32 UTC

The wisdom of that seems counterweighted (although I’m not sure how much) by the fact that in future dynasties players will be aware that Vovix might suddenly throw the game to Snisbo to return that favour.

I suppose in this new dynasty we should pragmatically avoid creating any mechanics where the Emperor can in any way select a player to reward or punish, in case Snisbo is given or requests favoured treatment.

I do still think it’d be worth extending the existing “An Heir should not trade actions in BlogNomic for favors or compensation outside of BlogNomic, nor trade actions in any other game for favors within BlogNomic.” fair play rule to “outside of the current BlogNomic dynasty”. Saving up a general BlogNomic IOU from 2023 and cashing it in against a different group of players in 2025 doesn’t seem any different to spending a favour earned in a different Nomic.