Proposal: Incidents and Accidents
Reached quorum, 20 votes to 1. Enacted by Kevan.
Adminned at 19 Jan 2010 04:52:46 UTC
Enact a new Rule, “Incidents”:-
As a daily action, and if the Lights are On, the Executor may announce an Incident. He does this by randomly selecting an item from the following list, updating the gamestate as specified, and posting a blog entry announcing its occurrence.
- The lights go out.
- Some kind of accident or revelation occurs in a randomly-selected room. If there are any Guests in that room, one of those Guests is selected at random and becomes Stunned or Terrified.
- The phone rings. The first non-Dormant player to leave a comment on the blog entry announcing it, while in the Parlor, will be privately given a Clue from the Executor. This Clue will truthfully confirm that a particular Guest of the Executor’s choosing is either not the Murderer, or not the Detective.
Enact a subrule to “Life and Death”, called “Recovery”:-
As a daily action, a Guest may Recover, and apply one of the following effects to themselves, of their choice:-
- If they are Stunned, they become Asleep.
- If they are Terrified and are in a room with more than two non-Dormant Guests, they become Healthy.
- If they are Asleep, they become Healthy.
- If they are Healthy, they become Asleep.
Remove “The state of the lights may be changed:” and the sentence beginning “By the Executor, as follows:” in Rule 2.6 (Lights).
A more strategically predictable version of Ienpw’s “the Executor may make anything happen” event proposal, a way for the lights to go out at more than my whim, and a method of recovering from being Stunned or Terrified. (Also a mechanism for going to sleep, if anyone’s tired.)
Klisz: