Proposal: Inevitability
timed out and enacted 2-1
-lemon
Adminned at 24 Aug 2023 21:56:12 UTC
Append the following text to the rule “Into the Storm”:
While The Storm is ongoing, instead of the Downsides listed in “Upsides and Downsides”, the following Downsides exist:
* Lose People equal to 25 minus 5 for every 1 point you choose to spend from your Energy Trap
* Lose People equal to 10 minus 5 for every 1 Order you choose to spend
* Lose 3 People and 1 Defences, or lose 10 People instead if you have less than 0 Defences
* Lose 3 People and 1 Ingenuity, or lose 5 People and your lowest-cost understood Innovation (selecting one at random if there’s a tie) instead if you have no Ingenuity
* Lose 1 Ingenuity and 1 from your Energy Trap, or lose 4 from your Energy Trap instead if you have no Ingenuity
* Lose 1 Defences and 1 Food, or lose 3 Food instead if you have less than 0 Defences
* Randomly select a number from 1 to 3, inclusive; then randomly select and apply that number of Downsides from the rule “Upsides and Downsides” to yourself (excluding the one that begins with “Randomly Select”)
In the same rule, replace the following bullet points:
* When Posing a Dilemma, the City randomly selects six Downsides instead of two, and assigns the first three to the first Outcome and the last three to the second Outcome.
* When Reacting to a Dilemma with more than two Downsides, a District applies each Downside of the selected Outcome to themself.
* Whenever a District’s Order level is reduced, two randomly-selected Downsides are immediately applied to that District.
* If every District is Abandoned except for one, or if the Dilemma’s number is 44 or higher, the District with the most People has achieved victory (in the case of a tie, only the tied player with the most Defences achieves victory).
with:
* When a non-Abandoned District’s Order would be reduced as a result of Passing or of the City performing the penultimate step of Posing a Dilemma, a randomly-selected Downside must be immediately applied to that District instead.
* If every District is Abandoned except for one, or if the Dilemma’s number is 44 or higher, the District with the most People has achieved victory (in the case of a tie, only the tied player with the most Order achieves victory).
here’s a rebalancing of The Storm! when i initially proposed it, Kevan expressed concern about having more randomisation in the endgame. so, what if instead of more downsides, we just had worse ones?
this set of downsides would rank the resources in order of necessity like so: first People (to survive), then Food (for daily hunger checks), then Energy (to stay warm), then Defences (to protect your people and your food), then Order (to stave off panic and win tiebreakers), and finally Ingenuity (to protect your people and your energy). but your personal upgrades and stockpiles would change your personal priorities!
Kevan: he/him
My concern over a random endgame is just that the randomness has the potential to outweigh how well someone has actually played the game.
A player who’s judged the group well, has avoided being stuck with useless outlier resources, has made some clever deals and rule amendments, maybe grabbed a few resources through minor scams or timing windows, etc, could be end up being heavily outscored if they happen to get the worst possible endgame rolls while a trailing player gets their best possible ones.
Whether it’s “six Downsides instead of two” or “two Downsides but bigger numbers” doesn’t make much difference; if you make the game more unpredictable towards the end, it increases the degree to which luck matters.