Proposal: Magic System
Timed out and enacted, 8-0. Josh
Adminned at 27 Jun 2010 13:10:04 UTC
Part 1:
Create a new rule entitled “Magic” with the text
Anytime an @ fights, that @ is using magic if and only if the weapon which that @ is currently wielding is magic.
Anytime a Monster fights, that Monster is using magic if and only if that Monster is magic.
Part 2:
In rule 2.5.2, change the text
The items listed in this table are weapons, with damage and type (melee or ranged) as specified:
to
The items listed in this table are weapons, with damage, type (melee or ranged), and magic as specified:
Add a column to the table in rule 2.5.2 with the header “Magic”. Set all weapons magic value to “no”. Then add the following weapons to the list in rule 2.5.2:
* spellbook of Force Bolt, with type ranged, damage 2D8, magic yes
* wand of cold, with type ranged, damage 4d4, magic yes
In rule 2.5.2, after the paragraph
Whenever an @ fights in a ranged encounter while wielding a ranged weapon, they decrease the number of that weapon they carry by 1.
add the paragraph
Whenever a ranged weapon with the word “spellbook” in the title is removed from an @‘s inventory in this way, add a special item called *reading* Z (Where Z is the name of the ranged weapon so removed.) If such an item is in an @‘s inventory for 48 hours, it may be removed, and the original item added. An item with *reading* in the title may not be added to an @‘s discovery list.
Part 3:
In rule 2.5.3, change the text
The items listed in this table are armors, with Base AC as specified.
to
The items listed in this table are armors, with Base AC and magic resistance as specified.
Add a column to the table in rule 2.5.3 with the header “Magic Resistance”. Set cloak of magic resistance’s magic resistance to “yes”. Set all other armors’ magic resistance to “no”.
Part 4:
In rule 2.4, change the text
The table at the end of this rule is the Basic Monster Table. The Columns in the tables describe a monster’s internal ID (a number), name (text), hit points (formula that may include DICE rolls), damage (number of Dice and Sides), a speed (one of Sessile, Slow, Medium, Fast, Very Fast), and Intelligence (Yes or No).
to
The table at the end of this rule is the Basic Monster Table. The Columns in the tables describe a monster’s internal ID (a number), name (text), hit points (formula that may include DICE rolls), damage (number of Dice and Sides), a speed (one of Sessile, Slow, Medium, Fast, Very Fast), Intelligence (Yes or No), and Magic (Yes or No).
Add a column to the table in rule 2.4 with the header “Magic”. Set all monsters’ magic to “No”.
Part 5:
To the end of rule 2.8, add the text
If a @ or Monster that is using magic is fighting an @ who is wearing armor that is magic resistant, then the @ being fought does not lose any HP as a result of the fight.
Part 6:
If a majority of EVCs on this proposal contain the phrase “NH Purist”, then, in rule 2.5.2, change the damage of the weapon “spellbook of force bolt” to 2d12 and the damage of the weapon “wand of cold” to 6d6.
Making Wizards not so useless. Broken into parts for discussion purposes. I scaled down the damage the wand and spell do from the official nethack stats, due to not wanting to make this a completely broken system, but if you want the original stats, speak up, per part 6.
lilomar:
A note on spellbooks from IRC: