Proposal: More Potions
Self-killed and Procedurally Vetoed. Fails 0-2. -Bucky
Adminned at 11 Jul 2010 19:48:30 UTC
Add the following Potions to the Basic Potion Table in rule 2.5.4 “Potions”:
Potion of Gain Level. Your Experience is set to the Threshold for your current Experience Level.
Potion of Object Detection. You Find Treasure twice.
Potion of Teleportitis. Add DICE3 and subtract 1 from your Dungeon Level. If this would make your Dungeon Level 0, you Die.
Some interesting extra tactical options, if you come across them. The potion of Teleportitis gives a risky way to move around; Object Detection means that sometimes you get a small bonus upon finding treasure; and Gain Level gives you a bit of insurance against counterattacks from monsters and assassination from @s.
Bucky:
Among other objections:
*Potion of Object Detection let you Trade on even levels as though they were odd levels, by Trading for Potions of Object Detection
*I feel Potions of Object detection are also otherwise imbalanced. Finding treasure is already random enough.
*Potion of Teleportitis should be DICE3-2 rather than DICE3-1? Otherwise, I anticipate putting a lot of work into generating Floor 6+ encounters