Monday, July 12, 2010

Proposal: More Potions

Self-killed and Procedurally Vetoed.  Fails 0-2. -Bucky

Adminned at 11 Jul 2010 19:48:30 UTC

Add the following Potions to the Basic Potion Table in rule 2.5.4 “Potions”:

Potion of Gain Level. Your Experience is set to the Threshold for your current Experience Level.
Potion of Object Detection. You Find Treasure twice.
Potion of Teleportitis. Add DICE3 and subtract 1 from your Dungeon Level. If this would make your Dungeon Level 0, you Die.

Some interesting extra tactical options, if you come across them. The potion of Teleportitis gives a risky way to move around; Object Detection means that sometimes you get a small bonus upon finding treasure; and Gain Level gives you a bit of insurance against counterattacks from monsters and assassination from @s.

Comments

Bucky:

12-07-2010 02:39:18 UTC

Among other objections:
*Potion of Object Detection let you Trade on even levels as though they were odd levels, by Trading for Potions of Object Detection
*I feel Potions of Object detection are also otherwise imbalanced.  Finding treasure is already random enough.
*Potion of Teleportitis should be DICE3-2 rather than DICE3-1?  Otherwise, I anticipate putting a lot of work into generating Floor 6+ encounters

against and considering VETO.  I will not allow the Potion of Object Detection into the rules in its current form.

ais523:

12-07-2010 02:43:49 UTC

against s/k ep, because the potion of itis is broken. I’m not convinced that potions of object detection are too powerful, but if you think they are, fair enough.

Bucky:

12-07-2010 02:47:42 UTC

Procedural veto  by request, because ais523’s other proposal is a trivial public service attempt that isn’t likely to pass any time soon.