Monday, March 10, 2025

Proposal: More Resourceful

Create a new subrule, “Boost”, of “Resources” (in the blockquote below, * is MediaWiki markup for the start of a list item):

Each Seeker has a Boost for each Resource, a positive integer defaulting to 1 (different Resources can have different Boosts for the same Seeker). Boost is publicly tracked via writing “x” followed by the Boost after each Seeker’s Resource value (for example, if a Seeker has 50 Wealth and a Weatlh Boost of 2, their Wealth is written as “50x2” on the Tracker).

When a rule defines a change as “boosted”, this means that if the change increases a Seeker’s value for a Resource, the size of the increase is multiplied by that Seeker’s Boost for that Resource.

There is a list of Boost Conditions, each of which may apply to a particular combination of a Seeker and a Resource. The list of Boost Conditions is as follows:
* At least two of the Seeker’s Vocations are Correlated or Strongly Correlated with the Resource, and none of the Seeker’s Vocations are negatively Correlated with the Resource;
* At least one of the Seeker’s Vocations is Strongly Correlated with the Resource, and none of the Seeker’s Vocations are negatively Correlated with the Resource;
* That Seeker’s Aspiration is associated with that Resource, and that Aspiration is not the most common Aspiration among all Seekers;
* That Seeker is the only Seeker with that Aspiration.

If a Seeker meets at least two Boost Conditions for a Resource, that Seeker may set their Boost for that Resource to the number of Boost Conditions they meet for it.
If a Seeker meets fewer Boost Conditions for a Resource than their Boost for that resource, any Seeker may reduce their Boost for that Resource by 1, to a minimum of 1.

If there is a rule “Aspirations”, remove the paragraph starting “If a Seeker has an Aspiration” from it. Otherwise, delete the list items containing “Aspiration” from the new “Boost” subrule.

If there is a rule “Influence”, add a paragraph “Gains due to this rule are boosted.” at the end of that rule.

If there is a rule “Opportunities”, add the sentence “This gain is boosted.” immediately after “For each Resource for which a Reward was chosen as part of the process creating that Opportunity, increase the Purchaser’s value for that Resource by that Resource’s Reward.”, within the same list item.

Change “Wealth Actions” to read as follows (in the blockquote below, * is MediaWiki markup for the start of a list item):

As a daily action called “Income”, a Seeker may increase their own Wealth by an amount of their choice, subject to the following restrictions on what values the amount of the increase can have:
* The chosen amount is at most 36;
* That Seeker has not performed the Income action within the previous X hours, where X is twice the chosen amount.

This increase is boosted (and the restrictions above apply to the amount before the boost).

 

Lots of proposals have been experimenting with having resources gained at different rates for different players, but such mechanisms can get hard to track. So here’s a generic mechanism for handling resource-gain multiplication that’s easier to track – anything that multiplies gains is a Boost Condition, and Boost is displayed in the correct place on the tracker so that increases become much easier to perform. In order to avoid needing to recalculate Boost on every resource gain, Seekers are now responsible for claiming their Boosts rather than gaining them automatically.

Increases that are boosted are explicitly specified in the ruleset as being boosted, to avoid accidentally boosting things like rewards of failing Bids at Auctions and the initial setting of variables for new players.

This also halves Income because the previous rate of gain was too high to handle being boosted.

Comments

JonathanDark: he/him

10-03-2025 14:51:34 UTC

If “Supporting the Community” was too complicated for now, this feels even more so.

ais523: Custodian

10-03-2025 15:48:37 UTC

It’s designed so that when you increase a Resource, the value to multiply the increase by is sitting right there on the tracker next to the value you’re increasing – there’s no need to do any calculations or check any conditions. (It works by making the multiplier something that’s updated manually rather than being automatically recalculated.)

JonathanDark: he/him

10-03-2025 16:03:56 UTC

I think it’s more the Boost Conditions making it complicated than the actual Boost itself.

JonathanDark: he/him

10-03-2025 16:05:58 UTC

Also, I think “in the blockquote below, * is MediaWiki markup for the start of a list item” is unnecessary. It doesn’t affect my opinion of the Proposal itself. I’m just curious why you thought that it was required to put this in explicitly.

Snisbo: she/they

10-03-2025 16:49:06 UTC

Would someone mind idling me? Been getting slammed the last week or two

ais523: Custodian

10-03-2025 17:12:57 UTC

@JonathanDark: Otherwise the proposal is ambiguous as to whether * represents the start of a list item or a literal asterisk (which could be put onto the page using nowiki tags). Normally it’s obvious what is meant, but we’ve had times when it’s been unclear, and we don’t always take the obvious interpretation of things, so I like to clarify in situations where there are two possible interpretations.

The Boost Conditions are designed so that you only have to worry about them when changing a Boost value – they’re irrelevant for gameplay most of the time.

Josh: he/they

10-03-2025 17:30:52 UTC

@Snisbo You are away. Quorum drops to 4.

Habanero:

11-03-2025 00:02:26 UTC

for Contrary to JD, I think this eases the load on the player by making it immediately clear how much everyone’s resources are being multiplied by (instead of having to spend a moment figuring out everyone’s Aspiration to see if you have the most common one and so on)

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