Proposal: Papers, Please
Enacted popular, 4-0. Josh
Adminned at 20 Aug 2023 21:42:18 UTC
Add a new rule, “Factions”:-
A number of Factions exist, tracked privately by the City: each has a name (which is flavour text) and a Loyalty which is either Loyal or Disloyal. Each District houses zero or more Factions, and the Factions that they house are publicly tracked. While a District that Houses Factions has no People, it is instead considered to house no Factions.
The City may create a new Faction at any time, choosing a name for it and randomly determining its Loyalty. (The City may set the Loyalty of the Faction named “Machinists” and the Faction named “Seafolk” to random values and repeal this bracketed text, at any time.)
Whenever the City posts a Dilemma with a “Gain 5 People” Upside, it must specify a Faction to which the People of that Upside belong. A District that chooses to Gain People from that Upside begins to house its specified Faction if they do not already.
Whenever a District loses 5 or more People as a result of its own decision, it may also choose to stop housing a single specific Faction.
Create two Loyal Factions called “Machinists” and “Seafolk”.
Update Dilemma #17 to specify that its People are Machinists. For each District who has already chosen the “Gain 5 People” option for Dilemma #17, add “Machinists” to the Factions they house.
Add “Seafolk” to the housed Factions of Josh, JonathanDark and Lendunistus.
Maybe the identity of newcomers is a thing worth tracking and playing off of somehow.
(Some narrative licence on who still has resident Believers from Dilemma #3 in their District: Lemon was the only player to send them away in Dilemma #5.)
JonathanDark: he/him
It’s a little odd that a District must house a Faction when it gains 5 People, but when it loses 5 People it can choose to stop housing a Faction. That said, I understand that it is a simplification of a potentially burdensome tracking of how much of each Faction was gained or lost for each gain or loss of People.