Saturday, August 19, 2023

Proposal: Papers, Please

Enacted popular, 4-0. Josh

Adminned at 20 Aug 2023 21:42:18 UTC

Add a new rule, “Factions”:-

A number of Factions exist, tracked privately by the City: each has a name (which is flavour text) and a Loyalty which is either Loyal or Disloyal. Each District houses zero or more Factions, and the Factions that they house are publicly tracked. While a District that Houses Factions has no People, it is instead considered to house no Factions.

The City may create a new Faction at any time, choosing a name for it and randomly determining its Loyalty. (The City may set the Loyalty of the Faction named “Machinists” and the Faction named “Seafolk” to random values and repeal this bracketed text, at any time.)

Whenever the City posts a Dilemma with a “Gain 5 People” Upside, it must specify a Faction to which the People of that Upside belong. A District that chooses to Gain People from that Upside begins to house its specified Faction if they do not already.

Whenever a District loses 5 or more People as a result of its own decision, it may also choose to stop housing a single specific Faction.

Create two Loyal Factions called “Machinists” and “Seafolk”.

Update Dilemma #17 to specify that its People are Machinists. For each District who has already chosen the “Gain 5 People” option for Dilemma #17, add “Machinists” to the Factions they house.

Add “Seafolk” to the housed Factions of Josh, JonathanDark and Lendunistus.

Maybe the identity of newcomers is a thing worth tracking and playing off of somehow.

(Some narrative licence on who still has resident Believers from Dilemma #3 in their District: Lemon was the only player to send them away in Dilemma #5.)

Comments

JonathanDark: he/him

19-08-2023 16:54:20 UTC

It’s a little odd that a District must house a Faction when it gains 5 People, but when it loses 5 People it can choose to stop housing a Faction. That said, I understand that it is a simplification of a potentially burdensome tracking of how much of each Faction was gained or lost for each gain or loss of People.

Josh: he/they

19-08-2023 17:06:33 UTC

for I like it a lot.

Kevan: City he/him

19-08-2023 17:15:13 UTC

[Jonathan] I’m expecting “loses 5 or more People as a result of its own decision” to cover narrative situations where a District has some choice over which of their people to send to a particular fate. If you’ve grown suspicious of the five Ratcatchers who arrived last week, you might choose to single them out for eviction/imprisonment/starvation/etc in the face of a crisis. If you want to keep them around, you’d send five anonymous citizens out instead.

There are going to be some weird edge cases, but I think we can roll with it - the concept of a “Faction” is amorphous enough.

JonathanDark: he/him

19-08-2023 17:21:05 UTC

Also, I’m not sure if you meant “as a result of its own decision” to only cover a loss of People that comes directly from Deciding on a Dilemma, but technically this could also be argued to come from a loss of People due to Gathering, since that is a decision made when Governing.

I know it’s not possible to edit now, so I’m just curious what the intention was, and whether or not we should consider more strict wording for that phrase.

Kevan: City he/him

19-08-2023 17:25:01 UTC

It was intended as the latter, but my intention shouldn’t count for anything in itself.

JonathanDark: he/him

20-08-2023 06:01:58 UTC

for

lemon: she/her

20-08-2023 08:04:11 UTC

for very neat! this might be the added dimension i was looking for :0