Monday, November 14, 2011

Proposal: Pure Luck

Passes 7-4. -Ornithopter

Adminned at 16 Nov 2011 16:53:59 UTC

If the rule at http://blognomic.com/archive/luck_of_the_draw/ passed, this proposal does nothing.
If there is not a rule called “Scouting” create it. Append the following to the rule “Scouting”

A Driver may spend X cash, where X is the greatest of: the number of Routes that driver has in their list, the number of Routes described in subrules to “Routes” and 5. If a Drver does so, that Driver rolls a DICEN where N is the number of Routes listed as subrules of the rule “Routes”. They must then add the Kth Route, (in alphabetical order, where K is the result of the die roll) as Inactive to the bottom of their list.

Makes the cost increase as the game goes on; causes the Route added to be unambiguous if the order of the subrules changes.

Comments

Clucky: he/him

15-11-2011 01:27:46 UTC

for

I’m not sure about the “number of Routes” thing because we could see a lot of routes making this very expensive. But I still want more randomness in route generation so bad routes actually do something. =)

scshunt:

15-11-2011 05:13:57 UTC

for

ChronosPhaenon:

15-11-2011 13:34:41 UTC

imperial

Prince Anduril:

15-11-2011 14:14:13 UTC

against

Ornithopter:

15-11-2011 15:32:12 UTC

for If it turns out to be too expensive, we can adjust the price.

Bucky:

15-11-2011 15:56:19 UTC

against

Bucky:

15-11-2011 19:46:01 UTC

against , as it still doesn’t scale fast enough.  Particularly if we have a “Drive this Route” win condition.

Ornithopter:

15-11-2011 20:14:48 UTC

@Bucky: So we won’t have a “drive this route” win condition.

Pavitra:

16-11-2011 03:45:09 UTC

for

ChronosPhaenon:

16-11-2011 09:39:01 UTC

imperial

Kevan: he/him

16-11-2011 10:22:01 UTC

against A good Route is maybe too large and permanent a reward for being lucky once.

SingularByte: he/him

16-11-2011 12:43:45 UTC

against

PBURNS:

16-11-2011 14:47:51 UTC

for