Proposal: Reinventing the Wheel
Reached quorum 4 votes to 0. Enacted by Kevan.
Adminned at 05 Aug 2023 18:20:54 UTC
If there is a dynastic rule named “Districts”, add the following bullet point to the end of the list of publicly tracked values:
* An amount of Tech, being a number that defaults to 0
If there is a dynastic rule named “Upsides and Downsides”, add the following bullet point to the end of the list of Upsides:
* Gain 1 Tech
and add the following bullet point to the end of the list of Downsides:
* Lose 1 Tech
No matter how ruined a human population is, they will always continue to invent ways to make their lives easier. Tech is the representation of the District attempting to support that effort.
For the purposes of fitting with Kevan’s theme, I’m paving the way for a District to spend Tech in certain Categories (think Civ tech trees, but appropriately-themed for a struggling city) to add modfiers to the resources gained or lost from Upsides and Downsides, as well giving a District special abilities if they spend enough Tech in that area. I didn’t want to add those to the same Proposal because I wanted Tech itself be a stand-alone idea, and leave it open for others to come up with uses for it if people don’t like my ideas regarding Tech trees.
Bucky: Idle
I think we have enough +1/-1 Consequences, and tech in particular should not be so easily lost once attained.