Wednesday, January 25, 2012

Proposal: Should do this anyway

Timed out and passed, 5-1 with 1 unresolved DEF. Josh

Adminned at 28 Jan 2012 00:44:21 UTC

Amend the third bullet in the rule “Numbers and Variables” to read:

Unless otherwise specified, to “spend” or “lose” an amount X of a numeric value “V” means to subtract X from V; to “gain” X of a numeric value “V” means to add X to V; and to “transfer” X of a numeric value “V” from A to B means to subtract X from A’s V and add X to B’s V.  Unless otherwise specified, only positive amounts can be spent, lost, gained, or transferred, and a rule that allows Criminals to transfer a numeric value only allows them to transfer that value from themselves to another Criminal (of their choice unless otherwise stated).

This adds a definition for “lose” alongside “spend” and “gain”, and the positivity restriction.  Modified the wording a bit from my CfJ to add “unless otherwise specified” to the latter, as requested by Clucky.

Comments

southpointingchariot:

01-25-2012 22:24:06 UTC

for I’m admitting up front that I didn’t read it but agree with the flavour text.

Spitemaster:

01-25-2012 23:26:23 UTC

for

Greytyphoon:

01-26-2012 02:34:45 UTC

for

Josh:

01-26-2012 08:11:51 UTC

for

Kevan:

01-26-2012 11:17:05 UTC

We should be a little careful about changing the intuitive “subtract X from A’s V and add the amount A’s V was reduced by to B’s V” to the shorter “subtract X from A’s V and add X to B’s V” - although an “I have 10 zorkmids, I transfer 500 to my accomplice” manoeuvre is prohibited by game variables not going negative by default, this may be easily tripped up or scammed in future dynasties. (Or in this one, which I’m afraid I’m not keeping up with, if there are any “otherwise specified” quirks to negative numbers.)

ChronosPhaenon:

01-26-2012 13:29:18 UTC

against What Kevan said, specially the things before “although”.

ais523:

01-26-2012 22:35:06 UTC

imperial