Thursday, September 04, 2025

Proposal: State Dependent Memory

Add a new dynastic rule, called Memories:

A Memory is a single string from the options listed in this rule. Each Innie has a tracked list of Memories, defaulting to blank, and each individual Memory owned by each Innie also has a Context, which is a statement about that Innie that can be true or false in the current gamestate and which is, by default, “Belongs to x Department”, where x is the name of the Department to which they belonged at the time they acquired the Memory.

An Innie’s Memory is Active when its Context is true, and Suppressed when its Context is not true.

The list of available Memories is as follows:

* Their full name
* Their full address
* The name of their spouse or pet

A quick rudimentary inventory system for context-specific memories

Comments

Lawnomos: he/him

04-09-2025 07:23:46 UTC

Perhaps the fact that each Memory has a title and the last paragraph refers to a Memory’s title should be added?

Josh: he/they

04-09-2025 07:43:14 UTC

I don’t think the proposal uses the word ‘title’. The memories are the memories, there’s not another layer below that.

SingularByte: he/him

04-09-2025 11:43:10 UTC

imperial

Kevan: he/him

04-09-2025 12:09:48 UTC

for

Chiiika: she/her

04-09-2025 14:21:07 UTC

imperial

eternalservererror: Board

04-09-2025 15:16:13 UTC

for

JonathanDark: he/him

04-09-2025 15:38:07 UTC

for

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