Create a rule called Employees:
Each Innie has a Stress, which is an integer of 0 or higher, defaulting to 2.
Each Innie has a Work Ethic, which is an integer between 1 and 5 inclusive. The maximum value a given Innie can have for their Work Ethic is 5 minus their stress, to a mimumum of 1. The default value for a Innie’s Work Ethic is the lower of their maximum Work Ethic or 2. It is legal to take actions that would increase the stress of an Innie to the point where their Work Ethic would become an illegal value, but would otherwise be legal. In that event, their Work Ethic is considered to be the highest legal value for it and should be updated in the gamestate tracking page accordingly.
As a daily action, an Innie may set their Work Ethic to any legal value.
If an Innie has a higher Work Ethic than more than 50% of Innies in their department, they are considered a Star Employee. If an Innie has a lower Work Ethic than more than 50% of Innies in their department, they are considered a Slacker.
If a department has a higher mean Work Ethic among its Innies than any other department then it is a Flourishing Department. If a department has a lower mean Work Ethic among its Innies than any other Department, then it is a Struggling Department.
Kevan: he/him