Proposal: The Admirable Ackbar
s/ked—Yoda
Adminned at 05 Jul 2011 10:47:27 UTC
Add the following to the ruleset as a new rule, entitled Traps:
The Arena contains a number of traps, which may never be greater than 10 or fewer than 4. Traps have a location that is privately tracked by the Announcer.
At the end of each Turn, the Announcer must make a story post detailing which Gladiators have ended the turn in an Arena Square that contains a trap, what kind of trap they have triggered, and what effects the traps have had. The Announcer must then make any necessary changes to the GNDT to reflect this.
Once per Turn, the Announcer may move one trap to a different Arena Square, remove one trap from the Arena, or add one trap to an Arena Square. They are not required to notify anybody of these changes.
There are several different types of trap; these are detailed below.
* Vertical Particle Beam.
Effect: The Gladiator who tirggered this trap dies.
* Floor-Mounted Buzzsaw.
Effect: The Gladiator who tirggered this trap dies.
* Monowire Cheesecutter.
Effect: The Gladiator who tirggered this trap dies.
* Stickybomb Fountain.
Effect: The Gladiator who triggered this trap has a StickyBomb attached to him with a timer of 7. Any Gladiator in an Arena Square adjacent to the trap has a StickyBomb attached to him with a timer of 9.
* Spring-Mounted Propeller Panel.
Effect: The Location of the Gladiator who triggered this trap changes to a random Arena Square. The Gladiator then dies. If there is another Gladiator in the Gladiator’s new Location, then that Gladiator also dies, and the Gladiator who triggered the trap gains one Frag.
* Crazy Ivan.
Effect: The Gladiator who triggers Crazy Ivan must, in their next turn, use all of their AP moving, and for each move must move in a randomly selected direction.
Add the following to the end of the sub-rule entitled Turn-Based Actions:
Legal Main Actions currently include:
* Move. Move to a laterally or diagonally adjacent unoccupied Arena Square.
* Brace. A Braced Gladiator cannot be Shoved. If a Braced Gladiator moves then they are no longer Braced.Other legal actions include:
*Shove. Push an adjacent Gladiator into any square they they could legally move into. If that causes the Gladiator to die then the Gladiator who Shoved them gains a Frag. Cost: 2AP.
If the proposal entitled “Iconoclasty” passed, add the following as a sub-rule to the newly-created rule, entitled Tracking the Traps:
Each type of Trap possesses its own Icon, but Traps are not formally tracked on the map. Any Gladiator may, once per Turn, add the icon of a trap to an Arena Square. This has no further gamestate effect. Any Gladiator may remove any Trap Icons from the Arena Square that they are currently occupying at any time.
Ostensibly, we can track trap locations for the benefit of all. In practice it’s unlikely to be useful for that, but could still be an interesting communications device.
mideg: Idle
I don’t like it, because it does not contain any way of control of the Anouncer. He could just claim any trap being anywhere. If there was some way of controling him, for example he has to disclose a random number of trap locations every second turn or anything, I might be convinced.
I like the second part about the shoving and stuff. I also like the types of traps you came up with. :-)