Sunday, March 09, 2025

Proposal: The Golden Mean

Timed out, 3-3. Failed by JonathanDark.

Adminned at 11 Mar 2025 17:29:11 UTC

In the rule Targets, replace

For each Resource, there is a Target for that Resource, a publicly tracked positive integer defaulting to 500.

with

For each Resource, there is a Target for that Resource, a publicly tracked range of positive integers defaulting to 450—500. The upper and lower boundary are included in the range.

In the same rule, replace

A Seeker can choose any Resource, and subtract any number between 1 and the Tension from the Target for that Resource, as long as both of the following conditions are true:
* That Seeker has not changed any Targets in the previous 72 hours;
* The change in Targets does not cause two or more Seekers to achieve victory simultaneously.

with

A Seeker can choose any Resource, and subtract any number between 1 and the Tension from the lower or upper bound of the Target for that Resource, as long as all of the following conditions are true:
* That Seeker has not changed any Targets in the previous 72 hours;
* The change in Targets does not cause two or more Seekers to achieve victory simultaneously.
* The change in Targets does not cause the lower bound of a Target being greater than or equal to the upper bound of that Target

In the same rule, replace all instances of “Seeker has as least as much” with “Seeker’s” and replace all instances of “as the Target for” with “is within the range of the Target for”

Comments

ais523: Custodian

09-03-2025 17:45:48 UTC

So this proposal basically lets you make getting “too much” of a Resource actively a bad thing, rather than merely being useless.

The gameplay effects of that seem kind-of weird. If there’s an easy way to reduce a Resource value, then the upper-bound restriction becomes easily dodgable, and just ends up adding complexity to the rules without having any actual gameplay effect. If there isn’t, then it may make it easy to cause someone who is doing well to suddenly become entirely unable to win, because they’re doing too well.

As such, I’m currently planning to vote against this, although I’m open to changing my mind if someone explains the gameplay benefits.

(There’s also a typo you probably want to fix, “thr the” should just be “the”.)

Desertfrog:

09-03-2025 18:40:45 UTC

“thr the” fixed

I do admit that I didn’t think about gameplay at all when writing this

Josh: he/they

09-03-2025 19:35:24 UTC

It’s an interesting idea and one I’d be open to revisiting mid-dynasty.

Josh: he/they

09-03-2025 21:55:56 UTC

against

Habanero:

10-03-2025 02:00:07 UTC

for Probably needs some work (maybe you should be able to increase the upper bound as well by twice as much as you can decrease it), but I like the concept.

JonathanDark: he/him

10-03-2025 03:31:54 UTC

Agreed it needs tweaking

for

ais523: Custodian

10-03-2025 04:04:58 UTC

against based on my comments above – I’m not entirely opposed to the idea but think it would need a plan for how it makes gameplay more interesting.

Raven1207: he/they

10-03-2025 14:43:33 UTC

for

Habanero:

11-03-2025 01:52:42 UTC

against On second thought, I’m not too much a fan of getting too many resources being able to hurt you. I think the threat of fool’s golding yourself is probably enough