Proposal: The South Seas
7-2, timed out. Enacted by Elias IX!
Adminned at 04 Feb 2006 18:09:02 UTC
Add a new rule, entitled Buckaneering:
No more than once per day, any Swashbucker man make a roll of DICEx in the GNDT, where x is the number of days elapsed since the Inquisitor was last at a Port. The result defines what type of ship is encountered on that day. Each ship has an Attack Strength; if that Attack Strength is exceeded by the total GPS of all Swashbucklers, then the encountern is won by the Inquisitor and the ship gains the listed reward. If the Attack strength is not exceeded by the total GPS, then the encounter is unsuccessful, and the specified penalty must be applied.
Dice roll—Type of Ship encountered—Attack strength of encountered ship—Potential reward—Potential penalty
1—Trade cog—10—50 Booty, divided equally between all Swashbucklers in an on-ship location (except the Bilge) with any excess going to the initiating Swashbuckler—All Swashbucklers have their GPS reduced to zero
2—Merchant ship—25—100 Booty divided equally between all Swashbucklers in an on-ship location (except the Bilge) with any excess going to the initiating Swashbuckler—All Swashbucklers have their GPS reduced by one, and the initiating Swashbuckler is moved to the Bilge
3—No ship—0—None—None
4—No ship—0—None—None
5—Sloop-of-War—50—10 Booty and ‘Cutlass’ Motley for initiating Swashbucker; 2 Booty to all other Swashbucklers—Injury to initiating Swashbucker (as per Rule 2.10), all Swashbucklers loose 1 Booty
6—Frigate—70—All Swashbuckers in an on-ship location (except the Bilge) gain the Motley of their choice; all Swashbucklers gain 2GPS—Initiating Swashbuckler moved to British Gaol, all Swashbucklers on-ship loose all non-injury based Motley
7—Pirate ship—60—200 Booty divided between all Swashbucklers, with the excess going to the initiating Swashbuckler; all Swashbuckers gain one item of Motley; all Swashbuckers gain 2 GPS—Initiating Swashbucker moved to Davy Jones’ Locker, all Swashbuckers on-ship loose all their Booty
8—No ship—0—None—None
9—No ship—0—None—None
10—Ship of the Line—100—All Swashbucklers gain 5 GPS, 20 Booty and the item of Motley of their choice—Initiator is sent to Davy Jones’ Locker, Captain is sent to British Gaol, all existing Booty is lostThereafter, the result is one ship of the line per number of tens rolled plus whatever ship specified by the number of units remaining.
The enacting admin may re-format this rule to make it look neater however they wish.
Add the following to the bottom of Rule 2.3:
There are also several other locations which cannot be voluntarily moved to or from:
-The Bilge
-Davy Jones’ Locker
-Britsh GaolThe bilge may only ever contain one Swashbuckler. The Captain may release a Swashbuckler from the bilge to the Forecastle deck, or, as long as it is empty, put any Swashbuckler in the Bilge at any time.
Any Swashbucker in British Gaol or Davy Jones’ Locker may only leave that location as a result of an Adventure. Swashbucklers in Davy Jones’ Locker may not take any other game action except those defined within the Core Rules.
The Lone Amigo:
I be likin’ th’ idea, except for th’ bit aboot th’ bilge.